Fixed bug of incorrect colors of some particle type. Added SDK to control parameters of shaders or configuration files.
What you can do with SDK? Create custom focusing areas and toggle dof when some game action occur; apply different effects according to things going on in the game; create director tool for making machinimas. It depends from you.
I verified the game without 0.290 runs at 60 FPS solid. As soon as I use the plugin with the FPS changes it locks at 16 FPS. If I don't make the FPS changes the game is running at 800+ FPS. Nice my system and cards can handle that but probably not best to run that, LOL! Any advice on why it's locking at 16 FPS?
I also tried making EnableFPSLimit=false and that didn't change the FPS lock any. Stayed at 16.
I verified the game without 0.290 runs at 60 FPS solid. As soon as I use the plugin with the FPS changes it locks at 16 FPS. If I don't make the FPS changes the game is running at 800+ FPS. Nice my system and cards can handle that but probably not best to run that, LOL! Any advice on why it's locking at 16 FPS?
I also tried making EnableFPSLimit=false and that didn't change the FPS lock any. Stayed at 16.
CrazyCatz wrote:"FixLag=false" doesn't fix the problem. Something is holding the FPS to 16.
If you're going to use FPS Limiter, then turn your vsync off in your Skyrim.ini, enblocal.ini, and in the driver profile. This might not be ideal, but it should work.
CrazyCatz wrote:"FixLag=false" doesn't fix the problem. Something is holding the FPS to 16.
If you're going to use FPS Limiter, then turn your vsync off in your Skyrim.ini, enblocal.ini, and in the driver profile. This might not be ideal, but it should work.
Tried that and all I get is the 800+ fps which great my system and cards can do but Skyrim hates it and gets the game time out of sync.