TES Skyrim 0.235

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TES Skyrim 0.235

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.235

Added new underwater parameters and effects. They work only for exterior scenes now. Underwater causitic and shadows probably in future plans.
Because game render underwater effects after everything (after post process also) in low dynamic range image, i used trick to restore hdr, but it's a very simple solution, at least better than vanilla.
Underwater require helper plugin (and will not work at all without it), which can be found here http://www.dev-c.com/skyrim/enbhelper/

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Re: TES Skyrim 0.235

Restored HDR for all scenes, or underwater only? I've been out of the loop for a while...

Was HDR disabled sometime before?
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Re: TES Skyrim 0.235

DaemonWhite
1) Scene drawed to HDR (everything, shadows included)
2) Post processing to convert HDR to LDR (enbeffect.fx shaders, etc)
*3) Underwater drawed to LDR (blur and underwater fog).
4) Game GUI drawed.
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Re: TES Skyrim 0.235

Thanks Boris! Am liking the new underwater effects so far, works pretty well with DOF:

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Keep up the great work - really appreciate it :D
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Re: TES Skyrim 0.235

Wow, looks great! Thank you. :)

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Re: TES Skyrim 0.235

Nicely done, Boris ! ;)
Underwater Caustics might be something.... can't wait for these.
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Re: TES Skyrim 0.235

This looks very nice, my only concern is that there have been issues with the helper file causing lighting issues (makes interiors very dark, seems to inverse the lighting) with time of day settings, does anyone know if this has been resolved yet?

Been working 60 hours a week roughly as we have some major projects due by end of the year and not had much time for testing, sorry about that. Hope to do a little this weekend. If we do not have the helper mod I know Boris said that meant the underwater effects would not work - but I assume all the other effects will still work - i.e. HRD, above-water water effects, and all the rest of the ENB wonderful effects?

I have three ENB's now and all use time of day so until that issue is resolved I can't really use the helper file. I will do some of my own testing but figured I should ask in case anyone else here has some insight. Thanks in advance!

EDIT: Also if anyone here has an ENB that uses both the helper mod and time of day and has solved the problem would appreciate any tips or ideas on how to resolve it.
Last edited by wolfgrimdark on 15 Nov 2013, 13:45, edited 1 time in total.
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Re: TES Skyrim 0.235

I have no words for this, Just "wow".

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The last pic shows Lorkhan's Vision - Night Sky from underwater (PureWaters). A pretty underestimated and unknown mod.

Adjusted values:

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Last edited by Sigurd44 on 15 Nov 2013, 17:00, edited 3 times in total.
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Re: TES Skyrim 0.235

wolfgrimdark
I don't experience the problems you have. At what time do you experience the interior time of day bug? (day or night?)

I'll be testing today for an hour or two if I can.

NOTE: I'm also playing with Timeofday Enabled.
Last edited by Diegog5 on 15 Nov 2013, 15:51, edited 1 time in total.
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Re: TES Skyrim 0.235

It happens during daytime hours with TOD enabled. Interior imagespaces become exceedingly dark (exteriors are not affected). You can reproduce this with any of the Somber ENBs since they all use Time of Day. This doesn't happen with Boris's base files so until someone can put the code (enbeffect.fx) that causes this in front of him, he can't reproduce it. I don't have the post count to send PMs or I would have done that already.
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