just tried with no mods.
also removed all lines with clip function, wel commented them out with //
still no sunsprite.
EDIT: Fallout 3 and New Vegas and also Oblivion always had problems with sunglare.dds,
there is a bug in the game engine that only renders the sunglare when you have not entered a building yet.
So i wanted to try to use the enb sunsprite to replace the faulty sunglare routine from the vanilla game.
With Fallout 3 it works perfectly, but not with New Vegas sadly...oh well..
I made a crude workaround, the sunglare dissapears when you enter and then leave a building, and the enb sunsprite does not work with me,
so the only texture that is always visible in the game is the sun.dds texture, i simply made a sunglare in the sun.dds texture and blanked the sunglare.dds,
it is mostly static, so the sunglare does not grow or dissapear when you look down, but at least i always have a nice sunglare on my sun.
Funny thing is, it actually behaves very realisticly now, when the sun dissapears behind the clouds the ENB corona/glare dissapears like it does in real lif when
the sun goes behind the clouds and the intensity drops drastically, and when it reappears you get washed in light, it looks quite nice like this.
AMD 1090XT CPU 6x3,8ghz, R9 290x 8GBVRam, 256GB SSD 2x, 1,5TB WD Caviar Green, Realtek HD Audio, 32GB 7-8-8-24 1600MHZ System RAM, W7-64bit Ultimate.
Last edited by Marcurios on 10 Sep 2013, 21:29, edited 1 time in total.