Skyrim particle patch for ENB

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Joined: 14 Nov 2016, 05:40

Re: Skyrim particle patch for ENB

SSE.

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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42

Re: Skyrim particle patch for ENB

Thanks for the heads-up, I'll see if I can figure out what gives - probably the mesh needs to be updated for SSE.

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Joined: 23 Sep 2013, 17:30

Re: Skyrim particle patch for ENB

The "before" images were with Embers HD and the fireplace add-on installed, so the firepit mesh is using a glow shader. Note that Embers HD replaces the firepit mesh (\meshes\clutter\woodfires\fireplacewood01burning.nif), and not the effect mesh. The particle patch replaces the effect mesh (\meshes\effects\fxfirewithembers01.nif or \meshes\effects\fxfirewithembers02.nif) which causes the over-illuminated effect that can't be controlled by any ENB category. Or am I mistaken?

Basically, I would just like to be able to control the intensity of the firepit glow with ENB parameters. If that's successful, then I would likely apply the same to the horncandle chandeliers that are also unresponsive to ENB controls. Ideally, I would separate the iron from the candles in this mesh using 3DS Max so that appropriate BSLightingShaderProperty values can be applied to each, but if I can't control the glow of them with ENB controls, there's not much point.
mindflux wrote:Maeldun
Prior to installing the patch, do you mean with the vanilla meshes or the Embers HD meshes? It's been a while but if I remember right the vanilla firepit meshes are not affected by any category, however those from the Embers HD mod are since they're using the glow shader. I don't think the particle patch touches the firepit meshes at all since, mostly because I didn't know what to do with them.

Furthermore, by glow effect mesh, do you mean a mesh using glow shader or simply a mesh that looks like it's supposed to glow? Those are two very different things. I take it that you want to use the vanilla firepit but have it respond to ENB parameters? Your best option, as far as I can see, is to convert it to a glow shader like I did with my Embers HD, however, the caveat is that you won't be able to replicate the vanilla look because you can't use the grayscale texture. It might be possible to place them under [PARTICLE] category too, but I would need to double-check. Anyway, I don't know if that's a good idea since they're really not particles or effects.

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Re: Skyrim particle patch for ENB

IIRC the files in the particle patch do not make any changes to the coal base, just the fire effect (unlike Embers HD which replaces the coal base).

I'll tinker around and let you know in case I can come up with anything in regards to what you're trying to achive.

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Re: Skyrim particle patch for ENB

So... Something like this, perchance?

Image

Image

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Re: Skyrim particle patch for ENB

Updated the patch with embers that use the glow shader (controlled with [WINDOWLIGHT] parameters), please let me know how it works for you.

As an added bonus the ember mesh should no longer look greyish for some users (as reported).

Image

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Re: Skyrim particle patch for ENB

Are these using the same settings as Embers HD? If so, I can just replicate it on the chandeliers and see how it looks. I don't want to sound lazy - I don't mind doing the work. I just need to know which meshes you're editing.

Also, is window light the only option to tie these to ENB controls?

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Re: Skyrim particle patch for ENB

Yes, they're now using the glow shader like in Embers HD, just with the vanilla texture. It should be easy to replicate the shader for chandeliers and candles too, although for the latter I'm not sure if and how it will work with subsurface scattering. Might not be a problem, but I haven't tested.

And yes, for now window light is the only option so tuning everything correctly especially for daytime exteriors will be somewhat problematic. Boris could probably add a new category for these but it would require "tagging" the meshes somehow so that they can be properly detected by ENB.

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Re: Skyrim particle patch for ENB

I think the newest particle patch is causing CTDs when used with DynDOLOD in/near Whiterun. Are any of the below nifs touched by the patch?
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E005004)>] Activate #2 [Form < (6E00120D)>] using dyndolod\lod\water\water2048x1024_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E005005)>] Activate #2 [Form < (6E001210)>] using dyndolod\lod\water\water1024_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E00437D)>] Activate #2 [Form < (6E001080)>] using Effects\FXfireWithEmbers01_lite.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E00437E)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B3D)>] Activate #2 [Form < (6E00103A)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B3A)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B3B)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B1D)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B23)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B21)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B27)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B26)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B25)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B28)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E00461D)>] Activate #2 [Form < (6E001016)>] using Effects\FXRapids02.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004F70)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004F71)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004F72)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004F73)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004F74)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004EDB)>] Activate #2 [Form < (6E00102F)>] using dyndolod\lod\effects\fxfirewithemberslogs01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004F75)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B2D)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B37)>] Activate #2 [Form < (6E001016)>] using Effects\FXRapids02.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B36)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B2E)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B38)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B2F)>] Activate #2 [Form < (6E001030)>] using dyndolod\lod\effects\fxwaterfallskirttallfront_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B16)>] Activate #2 [Form < (6E00103A)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B17)>] Activate #2 [Form < (6E00103E)>] using dyndolod\lod\effects\fxcreekflatlong01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B19)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004379)>] Activate #2 [Form < (6E001080)>] using Effects\FXfireWithEmbers01_lite.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E00437A)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B1C)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B1B)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B18)>] Activate #2 [Form < (6E001027)>] using dyndolod\lod\effects\fxwaterfallskirtslope_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B29)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B2A)>] Activate #2 [Form < (6E00103A)>] using dyndolod\lod\effects\fxrapidsrocks01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004D55)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004EDA)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E00437B)>] Activate #2 [Form < (6E001080)>] using Effects\FXfireWithEmbers01_lite.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E00437C)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B03)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B05)>] Activate #2 [Form < (6E001014)>] using Effects\FXrapidsBig01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B04)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E005196)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E005197)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B02)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DDE)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DDD)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DDF)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DE1)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DE0)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DE7)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DE2)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DE8)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DE9)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DEA)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DEB)>] Activate #2 [Form < (6E001040)>] using Effects\Ambient\FXSmokeChimney01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E00507C)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E005080)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E004DEC)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E00507E)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E0050B3)>] Activate #2 [Form < (6E0011A6)>] using Effects\FXfireWithEmbers01_Cheap.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E0050B1)>] Activate #2 [Form < (6E0011A6)>] using Effects\FXfireWithEmbers01_Cheap.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E005081)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E0050B4)>] Activate #2 [Form < (6E0011A6)>] using Effects\FXfireWithEmbers01_Cheap.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003E34)>] Activate #2 [Form < (6E001079)>] using Effects\Ambient\FXSmokeChimney02.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003E35)>] Activate #2 [Form < (6E001024)>] using dyndolod\lod\effects\fxfirewithembers01_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B32)>] Activate #2 [Form < (6E001030)>] using dyndolod\lod\effects\fxwaterfallskirttallfront_dyndolod_lod.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B06)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B33)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B34)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B35)>] Activate #2 [Form < (6E001012)>] using Effects\FXRapids.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B39)>] Activate #2 [Form < (6E001013)>] using Effects\FXrapidsFallsLine01.nif
[11/19/2016 - 10:06:44PM] [SHESON_DynDOLOD_LODObject < (6E003B30)>] Activate #2 [Form < (6E001026)>] using dyndolod\lod\water\water1024_dyndolod_lod.nif

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Joined: 21 Nov 2016, 01:10

Re: Skyrim particle patch for ENB

ok
I just spent atleast 7 hours uninstalling mods to find out what causes me ctd when trying to enter dragonsreach.

after mentioned time, I finally uninstalled this particle patch and tadaa, I can enter dragonsreach.

I rly would love to use this but I can't.

I don't know if anyone already posted this problem, if not, pls fix it

and thx for the great work :)
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