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 Post subject: Sweet FX
PostPosted: 08 Nov 2012, 11:37 
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Joined: 18 Mar 2012, 14:30
Posts: 21
This is just the re-post from guru 3d forums

This is the official release thread for SweetFX.

Current version is 1.3

You can download it here on http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html or http://dropcanvas.com/l46x9. It's also on Skyrim nexus http://skyrim.nexusmods.com/mods/23364

On Dropcanvas you can also find versions of my shaders that will work with Media Player Classic so you can use them to improve movie watching as well.
There is also an old and not updated version of SweetFX ported to run under DSfix (for Dark Souls) I did to see if it was possible to port SweetFX to dsfix - it is.

I'll be posting new releases here and you can discuss SweetFX and share settings here too (use the code tag and optionally the spoiler tag when posting settings).
We are also very happy to see your screenshots but try not to post full size screenshots as they break the forum format. Post images no wider than 1024 pixels that link to the full size screenshots instead. If you post a lot you may also consider using the spoiler tag.

There is a great SweetFX guide on youtube by TheAdipose. So if you have trouble figuring out the instructions in the SweetFX readme, maybe seeing it being used and configured will help.

And over in the overclock.net forums, the moderator TFL_Replica have also posted tons of screenshots and it's also a good place for support if no one here was able to help you.

Also youtuber Quicksh0tHD did a interview with me.


So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.

You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these.

You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.
It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.
If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA)

Effects included:

* SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/
* LumaSharpen : Sharpens the image, making details easier to see
* Bloom : Makes strong lights bleed their light into their surroundings
* HDR : Mimics an HDR tonemapped look
* Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor
* Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look.
* Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
* Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
* Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
* Curves : Contrast adjustments using S-curves.
* Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning
* Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting )
* Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Ditheri...age_processing )
* Splitscreen : Enables the before-and-after splitscreen comparison mode.

It works with all 32bit DirectX 9 , 10 and 11 games (and many applications).

It works with all graphics cards as long as they support at least shader model 3.

It does NOT work with 64bit game executables - use the 32bit version of your game if it gives you a choice between 32 and 64bit.

It should work on Windows 2000 and newer, both 32bit and 64bit. So far tested working on WinXP , Vista and Win7. Windows 8 is untested - please report your findings (So far it seems to function if users edit their folder permissions first)

It may work on Linux using Wine - please report your findings.

It does not work well with most programs that overlay an image onto the game. It has a workaround for the Steam overlay so that will work, and you can make overlays based on Rivatuner OSD work as well with a compability setting in those overlays , but other overlays may prevent SweetFX from making changes to the image or outright crash the game - turn those off.


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Tomoko
 Post subject: Re: Sweet FX
PostPosted: 08 Nov 2012, 13:20 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
Posts: 1385
There's already a topic about SweetFX by the original author here, although CeeJay.dk hasn't updated it for awhile.

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 Post subject: Re: Sweet FX
PostPosted: 10 Nov 2012, 11:37 
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*master*
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Joined: 11 Jan 2012, 17:41
Posts: 102
ААААААААААААААА хватит эту фигню выкладывать!

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