TES Oblivion 0.181

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Re: TES Oblivion 0.181

You are too much optimistic about such old game made by bugthesda. If i can't make anything special in fallout, how can i in older game based on same engine?
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Re: TES Oblivion 0.181

Forgot to post link to OR, it's compatible with ENBoost after some collaboration with OR author.
http://www.nexusmods.com/oblivion/mods/45749/?
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Re: TES Oblivion 0.181

One hell of a necro, but I'm back to trying to port some complex tonemapping to Oblivion's ENB.

I know you don't want to overhaul the UI because the game's not that popular these days, but would it at least be possible to get more tempF vars? Having more than 10 would be very useful; about 30 would be just perfect for me, but the more the merrier.
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Re: TES Oblivion 0.181

Nope. Temporary vars are made just for debug purposes as hotkeys and have no other goals, even 10 are too many.
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Re: TES Oblivion 0.181

is oblivion enb ever going to get updated? it be nice to have the enboost patch merged, oblivion is a 32bit game and has little memory limit.

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Re: TES Oblivion 0.181

There is another graphic mod which is compatible with ENBoost, you can use it (dont remember its name, but not OBGE). In general, i dont want to touch it, because game is very old and very few users interested in my mod, i see no point waste time to develop something (and its not fast process).
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Re: TES Oblivion 0.181

It's actually possible to chain ENBoost with ENB, by using the proxylibrary setting in the .ini files.

The only thing I'd wish for Oblivion's ENB, is GUI controls for shader variables. There aren't enough debug variables to properly tune everything through hotkeys.
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Re: TES Oblivion 0.181

ENBSeries wrote:There is another graphic mod which is compatible with ENBoost, you can use it (dont remember its name, but not OBGE). In general, i dont want to touch it, because game is very old and very few users interested in my mod, i see no point waste time to develop something (and its not fast process).
yeah the other option is oblivion reloaded but it does not look as good as enb. People still play and make mods for oblivion so I don't see reason why not do do it, I mean you did it for fallout 3 and san andreas old too and you update that one still. I really like this mod, its just a shame users have to choose between one option or the other.

@FiftyTifty I have tried that and you cannot chain them

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Re: TES Oblivion 0.181

LordOblivion wrote:
@FiftyTifty I have tried that and you cannot chain them
It's definitely possible, as I've tried it and it works.
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Re: TES Oblivion 0.181

FiftyTifty wrote:
LordOblivion wrote:
@FiftyTifty I have tried that and you cannot chain them
It's definitely possible, as I've tried it and it works.
nah it crashes, probably os issue
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