Fallout 4 0.317
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Re: Fallout 4 0.317
The updated version is MUCH better - thank you!
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- *blah-blah-blah maniac*
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Re: Fallout 4 0.317
Version updated, download again
Fixed ambient at night bug.
Fixed ambient at night bug.
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Re: Fallout 4 0.317
Ha! You caught that! I deleted it from my post because I couldn't replicate it very reliably.ENBSeries wrote:Version updated, download again
Fixed ambient at night bug.
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Re: Fallout 4 0.317
Its easy to replicate if you increase time and wait till night, but not save at night
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Re: Fallout 4 0.317
Ehh, i doubt it's good idea to recompile shaders. Checked them, there are data lost from variables and it can be critical. But the only other way to get rid of "bronze" is by removing specular for all lights when in shadow of clouds. Maybe it looks less weird, not sure.
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- *sensei*
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Re: Fallout 4 0.317
The new version works very well for me, thanks a lot!
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Re: Fallout 4 0.317
Do you have time or interested to do some stuff for the Skyrim SE version? Some lighting controls, shadows, SSAO (ppl currently use my SSAO, if any) possibly? IBL, even if somewhat faked, would be cool.
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Re: Fallout 4 0.317
I do changes to Skyrim SE mod in parallel to Fallout 4, if things are same in both. Even do changes to old Skyrim mod.
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- *master*
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Re: Fallout 4 0.317
I'm not sure if this falls under the same problem as with the specular. Detail shadows and cloud shadows have some problems interacting with lights in shadowed areas, though the lighting seems normal without them.
Example 1 (None, cloud on, detailed on)
Example 2 (None, detailed on)
From Diamond City's exterior. ("coc DiamondCityext")
Example 1 (None, cloud on, detailed on)
Example 2 (None, detailed on)
From Diamond City's exterior. ("coc DiamondCityext")
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Try my mods! | Resonant ENB for Dragon's Dogma | IAXE2 for Fallout 4 | Luminous ENB for Skyrim SE
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