TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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Re: TES Skyrim
Hello everyone..
@Pfuscher: awesome parallax effect! , I have problems to run the parallax, I only get it to work with some textures and I do not know why. Your textures packages are the ones I like the most .. D
Some Screenshots.
@Pfuscher: awesome parallax effect! , I have problems to run the parallax, I only get it to work with some textures and I do not know why. Your textures packages are the ones I like the most .. D
Some Screenshots.
Last edited by MalignoCBA on 18 Jul 2017, 21:41, edited 6 times in total.
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Re: TES Skyrim
@Taprosoft: Always love to see eso nord armor
@Maligno: If you mean terrain, then not all your diffuse(main) textures have parallax in their alpha map. Without it the terrain is weirdly rippled. If you mean 3d objects, then the meshes lack the entry or a _p.dds file.
@Maligno: If you mean terrain, then not all your diffuse(main) textures have parallax in their alpha map. Without it the terrain is weirdly rippled. If you mean 3d objects, then the meshes lack the entry or a _p.dds file.
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- Location: Brazil
Re: TES Skyrim
Hi, everyone!
Pfuscher,
Is it possible to put all your mods in nexus in just one link?
Kind = Textures / Parallax Overhaul
I am seeing in your profile has more than 50 mods being Nexus link (internal) and other (external) links.
It would be easier for everyone to use your mod.
And thanks for all the mods and especially Shaders 2016.
Pfuscher,
Is it possible to put all your mods in nexus in just one link?
Kind = Textures / Parallax Overhaul
I am seeing in your profile has more than 50 mods being Nexus link (internal) and other (external) links.
It would be easier for everyone to use your mod.
And thanks for all the mods and especially Shaders 2016.
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Re: TES Skyrim
sadly no, as all combined would need many other mods required. Also I changed a thousand mods of other people or parts of them. Everything consists of a mesh, diffuse, normal, specular, parallax, environment, cubemap
Some pc crashes also gave me some corrupt meshes that crash skyrim and the crashfixplugin just shows me numbers like
26 Jun 20:57:11 Skyrim has crashed because an object reference with form ID: 0xF07F2, base form ID: 0xF3E0A and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
28 Jun 19:41:40 Skyrim has crashed because an object reference with form ID: 0x34160A95, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
04 Jul 12:31:35 Skyrim has crashed because an object reference with form ID: 0x9B01A, base form ID: 0xC2080 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
14 Jul 13:05:05 Skyrim has crashed because an object reference with form ID: 0x330621C8, base form ID: 0x955B8 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
17 Jul 13:35:50 Skyrim has crashed because an object reference with form ID: 0x340F243B, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
17 Jul 13:43:33 Skyrim has crashed because an object reference with form ID: 0x340F243B, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
17 Jul 13:58:33 Skyrim has crashed because an object reference with form ID: 0x61AFA, base form ID: 0x80AFD and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
Some pc crashes also gave me some corrupt meshes that crash skyrim and the crashfixplugin just shows me numbers like
26 Jun 20:57:11 Skyrim has crashed because an object reference with form ID: 0xF07F2, base form ID: 0xF3E0A and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
28 Jun 19:41:40 Skyrim has crashed because an object reference with form ID: 0x34160A95, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
04 Jul 12:31:35 Skyrim has crashed because an object reference with form ID: 0x9B01A, base form ID: 0xC2080 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
14 Jul 13:05:05 Skyrim has crashed because an object reference with form ID: 0x330621C8, base form ID: 0x955B8 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
17 Jul 13:35:50 Skyrim has crashed because an object reference with form ID: 0x340F243B, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
17 Jul 13:43:33 Skyrim has crashed because an object reference with form ID: 0x340F243B, base form ID: 0xCE6AC and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
17 Jul 13:58:33 Skyrim has crashed because an object reference with form ID: 0x61AFA, base form ID: 0x80AFD and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons.
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help
i struggle to find good setting "sharp enough to show detail, blur enough to hide LOD ugliness"
i derivated from rudy, his enbprepass is really good for detail but not good ebough for charater screenshot i in my opinion, so i sawp that iwth another bokeh and tweak it myself
somehow i got good result, but the sharpness is just so so than previous,
oh yeah, the character skin in exterior is really pale too, but really good in interior
Screenshot168049 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot162090 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot152662 by Adam Syufi Ikhsanul Khair, on Flickr
AFTER I DECREASE SATURATION, and increase a bit shaarpness, it become like this
TESV 2017-07-22 16-58-12-24 by Adam Syufi Ikhsanul Khair, on Flickr
TESV 2017-07-22 17-01-07-08 by Adam Syufi Ikhsanul Khair, on Flickr
TESV 2017-07-22 17-00-56-60 by Adam Syufi Ikhsanul Khair, on Flickr
and for increased KBLOOM
Screenshot126800 by Adam Syufi Ikhsanul Khair, on Flickr
my char SS :p
Screenshot51792 by Adam Syufi Ikhsanul Khair, on Flickr
i derivated from rudy, his enbprepass is really good for detail but not good ebough for charater screenshot i in my opinion, so i sawp that iwth another bokeh and tweak it myself
somehow i got good result, but the sharpness is just so so than previous,
oh yeah, the character skin in exterior is really pale too, but really good in interior
Screenshot168049 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot162090 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot152662 by Adam Syufi Ikhsanul Khair, on Flickr
AFTER I DECREASE SATURATION, and increase a bit shaarpness, it become like this
TESV 2017-07-22 16-58-12-24 by Adam Syufi Ikhsanul Khair, on Flickr
TESV 2017-07-22 17-01-07-08 by Adam Syufi Ikhsanul Khair, on Flickr
TESV 2017-07-22 17-00-56-60 by Adam Syufi Ikhsanul Khair, on Flickr
and for increased KBLOOM
Screenshot126800 by Adam Syufi Ikhsanul Khair, on Flickr
my char SS :p
Screenshot51792 by Adam Syufi Ikhsanul Khair, on Flickr
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Re: TES Skyrim
lighten it a bit, looks good, i dont know how good when used for usual gameplay though
Screenshot65287 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot61038 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot41823 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot33045 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot65287 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot61038 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot41823 by Adam Syufi Ikhsanul Khair, on Flickr
Screenshot33045 by Adam Syufi Ikhsanul Khair, on Flickr