TES Skyrim
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- *sensei*
- Posts: 440
- Joined: 07 Aug 2013, 15:45
- Location: France
Re: TES Skyrim
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i5-9600K @4.7Ghz OC / 32Gb RAM @ 3600Mhz / RTX 3070 OC / NVMe 1To / Win 11 64Bits
https://www.youtube.com/channel/UC_GZCW ... 0CVmH-9MQA
i5-9600K @4.7Ghz OC / 32Gb RAM @ 3600Mhz / RTX 3070 OC / NVMe 1To / Win 11 64Bits
https://www.youtube.com/channel/UC_GZCW ... 0CVmH-9MQA
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- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim
Haven't tested it ingame yet, but I'm sure it works. Having all meshes changed would be awesome.
Just wrote the author of real roads, let's see if I get the permission. If not, it's for personal use and the enb members
Just wrote the author of real roads, let's see if I get the permission. If not, it's for personal use and the enb members
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- *master*
- Posts: 116
- Joined: 12 May 2013, 09:51
Re: TES Skyrim
Those roads doe!
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- *blah-blah-blah maniac*
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- *blah-blah-blah maniac*
- Posts: 530
- Joined: 30 Jan 2012, 13:18
Re: TES Skyrim
I've devised a new tonemapping curve, very easy to set up.
enb2017_3_24_02_01_19 by Pascal Gilcher, auf Flickr
enb2017_3_25_01_49_40 by Pascal Gilcher, auf Flickr
enb2017_3_24_02_01_19 by Pascal Gilcher, auf Flickr
enb2017_3_25_01_49_40 by Pascal Gilcher, auf Flickr
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- *master*
- Posts: 116
- Joined: 12 May 2013, 09:51
Re: TES Skyrim
@Pfuscher You get them roads to work?
@Marty McFly Interesting! More info plz.
@Marty McFly Interesting! More info plz.
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- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim
Still working on it
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- *blah-blah-blah maniac*
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- Joined: 17 Dec 2012, 08:57
- Location: Bosnia & Herzegovina