Awesome lighting mindflux! Love the shadow/sun contrast
Some screen from my "frankenenb" (part taken from Realvision, Truevision, Dahaka, and the CA filter made by Marty McFly for re-shade):
TES Skyrim
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- *blah-blah-blah maniac*
- Posts: 618
- Joined: 18 Jul 2013, 13:08
- Location: UK
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Cute characters WorshipTheSatan, I love the "Nier: Automata" shots
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- Location: Netherlands
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Re: TES Skyrim
Thanks @Lastblade. there's another 2B shot in this post, you might like it. And 3 more 2B shots here if you want to take a look, but i don't recommend it. They're shitty lol: http://www.nexusmods.com/skyrim/images/648582/?
Just found out about the freeflycam mod a week or two ago. It lets you tilt the camera or make a portrait screenshots without messing with your monitor resolution or photoshop, awesome shit.
Here's my okay (or shitty lol) attempt at making tilted camera shots and portrait shots with the cam mod.
Just found out about the freeflycam mod a week or two ago. It lets you tilt the camera or make a portrait screenshots without messing with your monitor resolution or photoshop, awesome shit.
Here's my okay (or shitty lol) attempt at making tilted camera shots and portrait shots with the cam mod.
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Re: TES Skyrim
I like it, really nice shot!WorshipTheSatan wrote:Thanks @Lastblade. there's another 2B shot in this post, you might like it. And 3 more 2B shots here if you want to take a look, but i don't recommend it. They're shitty lol: http://www.nexusmods.com/skyrim/images/648582/?
Just found out about the freeflycam mod a week or two ago. It lets you tilt the camera or make a portrait screenshots without messing with your monitor resolution or photoshop, awesome shit.
Here's my okay (or shitty lol) attempt at making tilted camera shots and portrait shots with the cam mod.
Screens on nexus are not as good, but the video is funny
The freeflycam is awesome, I like the idea of portrait screenshot. I'm going to try it too!
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Could somebody change the lower mesh from real roads, so it doesn't have the "holes" anymore?
That way the road textures could use their alpha map for seamless textures.
That way the road textures could use their alpha map for seamless textures.