Fallout 4 0.311

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*sensei*
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Re: Fallout 4 0.311

Here you go;

https://1drv.ms/u/s!AnB6a-bT8xxuhCbQ5OQNmxdZVj_Y

Image

I didn't try to disable screen space reflections and other Bethesda FX that are still enabled there.
I will try it out with everything disabled to see if it ain't fighting with one of those FX shaders of theirs.

EDIT: tried to disable all Vanilla FX, even ones not in the launcher from the ini file, but keeps flickering.
That exact spot where i stand in that save game always makes it flicker, without exception, so it should be a good position.
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Re: Fallout 4 0.311

It's wrong save, not by the game, but script extender
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*sensei*
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Re: Fallout 4 0.311

OK, i'll go out of survival mode and save normally.

EDIT: try this one https://1drv.ms/u/s!AnB6a-bT8xxuhCeLthrU3XgMpolO

Standing at tenpines bluf there, looking at that mountain and if i slowly move the mouse, distant fog flickers from light to dark while moving the mouse.
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*sensei*
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Re: Fallout 4 0.311

Boris i have a question, how do you check if the player is in a interior cell ?
Cause some interiors where flagged in the creation kit as commonwealth exteriors, and when i set them to interior in the creation kit and play with the plugin ENB doesn't pick up that i am in a interior cell.

Going to try some more stuff to see if i can trigger that var

EDIT: OK, i found it, if i set the cell as interior cell, nothing happens in ENB, but if i untick "show Sky" from the form ENB sees it as an interior cell.
Isn't there a way you can intercept the "isInterior" variable from the Fallout exe ?
That would be much better, that way we can have interior cells set to interior, even if they have a skydome.
Cause i'm guessing you look for a skydome mesh to set exterior active is it not ?
The ïsInterior var would be more reliable too, it is always 0 when you are in a exterior worldspace.

If you can't hook into it, i can always make a esp plugin that calls isInterior and put it in a ini file or whatever.
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Re: Fallout 4 0.311

Thanks for save, i see the bug now (it's linked to game video options). Fixed, will be updated in next release.
Sky rendering is the trigger for interior/exterior. I can't use IsInterior call, it's too high binary dependency, people play even cracked old versions.
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*sensei*
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Re: Fallout 4 0.311

You're welcome, and thank you too.

Damn, yeah i guess it's the best way to detect the sky, that's the only mesh that's always outside the entire length of a day.
I'll try to see if i can find a workaround, maybe put some fake dome in these interiors like Fallout 3 had.

EDIT: i already have an idea, i'll just make a little plugin that adds a imagespace to interior cells flagged as exterior to compensate for the difference in ENB's Interior/Exterior config.
Will only work for my own preset ofcourse.
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Re: Fallout 4 0.311

Version updated, download again
Fixed color correction alpha channel bug
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Re: Fallout 4 0.311

Thanks Boris !
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Re: Fallout 4 0.311

Version updated, download again
Added support of loading multiple plugins (.dllplugin extention) from "enbseries" folder. Previously they were loaded as proxy only and one file.
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*sensei*
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Re: Fallout 4 0.311

Is this new dll loading functionality another way to include reshade or sweetfx dll's ?
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