TES Skyrim 0.262

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*master*
Posts: 109
Joined: 15 Apr 2013, 12:02
Location: USA

Re: TES Skyrim 0.262

I had an idea, but nvm; it's like talking to a wall.
_________________
FX 8350 (4.2GHz) @ 5.015GHz// DDR3 Oc'd@1949mhz//EVGA 660GTX 2GB in SLI

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.262

I noticed a custom icicle.dds file without enough alpha effected the light brightness on the
icicle when the SSS amount was raised. When I added 50% alpha, the light bounced off
from the icicle was almost same as the vanilla icicle.dds. Wonder why SSS is effecting the
icicle.dds texture without any alpha.

Image
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.262

skysan4298
The question is - why the heck sss applied to that object. Can you make several screenshots from different sides and mark a place on the game map, so i could find it? And what should i do to see issue.

MOTOSXORPIO
EDIT: wanted to say something, but nvm, it's like talking to wall.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.262

The game default icicle.dds file had alpha on whole image, and no difference with SSS 1 to 0.
I've been using the Ice of Skyrim icicle mod that didn't have any alpha. I added alpha 50%
on whole image, and now very close to game default texture with SSS 1 to 0.

I captured the image from Gallows Rock. At 12pm made the brightness more pronounced.
Image

With SSS amount at 1
Image

With SSS amount at 0
Image
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.262

I saw Mindflux particle patch mesh for ENB had the SLF2 lighting removed on most, and
SSS amount did not change the brightness when I removed SLF2_Soft_Lighting from the
mesh. If that was not removed, a custom icicle.dds file without any alpha will be brightly
light up icicles like the chrismas tree lights.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.262

Found it, model have subsurface scattering, i can't do anything from my side, edit it manually or set sss texture alpha to black. Or ask to add this to particle patch.
SSS amount did not change the brightness when I removed SLF2_Soft_Lighting from the
mesh
But it's sss object and no other types can be affected by sss. See yourself:
Image


Btw, i remember some mod use a trick to apply ice refraction when rendered with ENBSeries, so probably you need that mod as it have fixed properties of nif, i hope.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.262

ENBSeries wrote:Btw, i remember some mod use a trick to apply ice refraction when rendered with ENBSeries, so probably you need that mod as it have fixed properties of nif, i hope.
I have a mod I added the refraction to the icicles and Frost Atronach, and I did remove the SLF2_Rim_Lighting from FA to lower the blindly brightness. I haven not yet removed the SLF2_Soft_Lighting from Icicle mesh since I haven't noticed brightness until now. I already replaced the icicle.dds file that has alpha from my refraction mod.
http://www.nexusmods.com/skyrim/mods/50316
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.262

I don't know how to help, unless sss parameters affect object, all you can do is alpha channel =0. Compare nif properties to similar object, but without issue. If this occur with all refraction objects, let me know.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 618
Joined: 18 Jul 2013, 13:08
Location: UK

Re: TES Skyrim 0.262

I have a mod which enables refraction for icicles, they don't seem to be affected by SSS:
Image

Image

Image

The mod is no longer on the Nexus, if anyone wants a link PM me as it's not my work

The screenshots are with the mesh from this mod plus the texture from RIS Transparent_Watery_Icicle

Also please note the refraction causes flicker with temporal AA
_________________

i7 11700k @5.2GHz
RTX 4080
32gb DDR4 RAM C16
WDBlack 2TB Gen 4 NVMEe SSD
Over 100TB of additional storage


my Flickr
my videos

Offline
User avatar
*master*
Posts: 116
Joined: 12 May 2013, 09:51

Re: TES Skyrim 0.262

Has Parallax been affected by v262? Because it does not work as well as it did in v254 and below. Not sure if I messed with something in MO or if v262 is causing it.
_________________
Intel Core i7-6700K | EVGA GeForce GTX 1080 Ti HYBRID | CORSAIR Vengeance LPX 32GB | Windows 10 64-bit
Tumblr
Flickr
Post Reply