TES Skyrim 0.262
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- *master*
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Re: TES Skyrim 0.262
I had an idea, but nvm; it's like talking to a wall.
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- *sensei*
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Re: TES Skyrim 0.262
I noticed a custom icicle.dds file without enough alpha effected the light brightness on the
icicle when the SSS amount was raised. When I added 50% alpha, the light bounced off
from the icicle was almost same as the vanilla icicle.dds. Wonder why SSS is effecting the
icicle.dds texture without any alpha.
icicle when the SSS amount was raised. When I added 50% alpha, the light bounced off
from the icicle was almost same as the vanilla icicle.dds. Wonder why SSS is effecting the
icicle.dds texture without any alpha.
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Re: TES Skyrim 0.262
skysan4298
The question is - why the heck sss applied to that object. Can you make several screenshots from different sides and mark a place on the game map, so i could find it? And what should i do to see issue.
MOTOSXORPIO
EDIT: wanted to say something, but nvm, it's like talking to wall.
The question is - why the heck sss applied to that object. Can you make several screenshots from different sides and mark a place on the game map, so i could find it? And what should i do to see issue.
MOTOSXORPIO
EDIT: wanted to say something, but nvm, it's like talking to wall.
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Re: TES Skyrim 0.262
The game default icicle.dds file had alpha on whole image, and no difference with SSS 1 to 0.
I've been using the Ice of Skyrim icicle mod that didn't have any alpha. I added alpha 50%
on whole image, and now very close to game default texture with SSS 1 to 0.
I captured the image from Gallows Rock. At 12pm made the brightness more pronounced.
With SSS amount at 1
With SSS amount at 0
I've been using the Ice of Skyrim icicle mod that didn't have any alpha. I added alpha 50%
on whole image, and now very close to game default texture with SSS 1 to 0.
I captured the image from Gallows Rock. At 12pm made the brightness more pronounced.
With SSS amount at 1
With SSS amount at 0
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Re: TES Skyrim 0.262
I saw Mindflux particle patch mesh for ENB had the SLF2 lighting removed on most, and
SSS amount did not change the brightness when I removed SLF2_Soft_Lighting from the
mesh. If that was not removed, a custom icicle.dds file without any alpha will be brightly
light up icicles like the chrismas tree lights.
SSS amount did not change the brightness when I removed SLF2_Soft_Lighting from the
mesh. If that was not removed, a custom icicle.dds file without any alpha will be brightly
light up icicles like the chrismas tree lights.
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Re: TES Skyrim 0.262
Found it, model have subsurface scattering, i can't do anything from my side, edit it manually or set sss texture alpha to black. Or ask to add this to particle patch.
Btw, i remember some mod use a trick to apply ice refraction when rendered with ENBSeries, so probably you need that mod as it have fixed properties of nif, i hope.
But it's sss object and no other types can be affected by sss. See yourself:SSS amount did not change the brightness when I removed SLF2_Soft_Lighting from the
mesh
Btw, i remember some mod use a trick to apply ice refraction when rendered with ENBSeries, so probably you need that mod as it have fixed properties of nif, i hope.
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Re: TES Skyrim 0.262
I have a mod I added the refraction to the icicles and Frost Atronach, and I did remove the SLF2_Rim_Lighting from FA to lower the blindly brightness. I haven not yet removed the SLF2_Soft_Lighting from Icicle mesh since I haven't noticed brightness until now. I already replaced the icicle.dds file that has alpha from my refraction mod.ENBSeries wrote:Btw, i remember some mod use a trick to apply ice refraction when rendered with ENBSeries, so probably you need that mod as it have fixed properties of nif, i hope.
http://www.nexusmods.com/skyrim/mods/50316
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Re: TES Skyrim 0.262
I don't know how to help, unless sss parameters affect object, all you can do is alpha channel =0. Compare nif properties to similar object, but without issue. If this occur with all refraction objects, let me know.
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Re: TES Skyrim 0.262
I have a mod which enables refraction for icicles, they don't seem to be affected by SSS:
The mod is no longer on the Nexus, if anyone wants a link PM me as it's not my work
The screenshots are with the mesh from this mod plus the texture from RIS Transparent_Watery_Icicle
Also please note the refraction causes flicker with temporal AA
The mod is no longer on the Nexus, if anyone wants a link PM me as it's not my work
The screenshots are with the mesh from this mod plus the texture from RIS Transparent_Watery_Icicle
Also please note the refraction causes flicker with temporal AA
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Re: TES Skyrim 0.262
Has Parallax been affected by v262? Because it does not work as well as it did in v254 and below. Not sure if I messed with something in MO or if v262 is causing it.