WIP Paintyness n things

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Joined: 23 Dec 2013, 16:04

WIP Paintyness n things

Making a painterly looking effect.txt and a few other bits n bobs while learning a bit about hlsl.

I know how to sample colour and depth, I was wondering if there is a way to sample normals too.
I've kinda got round it by embossing the depth info but that's a little clunky.

Also is there any way to sample from particular map types (bump, normal, ect) on objects instead of just from the end result?

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*blah-blah-blah maniac*
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Re: WIP Paintyness n things

No, normals are not available and i'm not planning to allow read them, because of multiple issues with transparent objects, this kind of feature is for internal use only or at least until i find solution how to use it and to not broke anything.
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Re: WIP Paintyness n things

Issues with proper output for normal sampler or issues user shaders would have to face and you have to workaround in your shaders?

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Re: WIP Paintyness n things

Any operations with normals corrupt transparent objects, fog, ssao, mist, etc etc etc. Some things must be internal only, it's my task to remove artifacts.
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Re: WIP Paintyness n things

Couple of pics of what the painty is looking like...
Image
Image

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Re: WIP Paintyness n things

Wow... that's quite intriguing!
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Re: WIP Paintyness n things

That's pretty amazing! Looks even more like a painting than some of the photoshop filters I've seen people use on screenshots. Would love to see what that looks like in motion.
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Re: WIP Paintyness n things

Thanks both. Doing a bit or sorting and optimising on it but here's some different pre-sets I made.

Image
Image
Image
Image

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Re: WIP Paintyness n things

.
Last edited by Rubber-De-Flubber on 25 May 2022, 18:52, edited 1 time in total.

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Re: WIP Paintyness n things

Update. Revisited this, trying to get the balance between keeping important details, signs readable ect and having an effect that's worth while applying... think I've got it so you could actually play the game with it on now, not just turn it on for screenshots...

Image
Image

and with normal enb for ref
https://farm4.staticflickr.com/3923/143 ... c747_o.jpg
https://farm4.staticflickr.com/3884/145 ... 4e3e_o.jpg
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