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PostPosted: 19 Nov 2013, 01:06 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 10983
Location: St.Petersburg
I've spent a lot of time thinking how to implement various fog effects and everything is very complex, because of transparent objects which intersect each other and not drawed to depth, not trivial task.

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Tomoko
PostPosted: 20 Nov 2013, 23:19 
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Joined: 28 Jul 2013, 23:26
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yes this is a challenge.. my particle fog has a bad time interacting with water. Seams visible, cant resolve those... soft effect on the mesh helps a little, but doesn't remove it from water. Blurring edges would help a lot, but this just masks the problem, doesn't solve it.


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PostPosted: 26 Nov 2014, 22:14 
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Joined: 26 Nov 2014, 22:10
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I think that the second one looks the best, the 3rd and 4th looks way to random and unatural to me.


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