ENBSeries
http://enbseries.enbdev.com/forum/

[FO4] Replicating retro shader?
http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=5622
Page 2 of 2

Author:  Marty McFly [ 11 Oct 2017, 11:21 ]
Post subject:  Re: [FO4] Replicating retro shader?

Hmm, for standard 3D LUTs like you can use in ReShade, simply put a screenshot of your game in Photoshop, put the LUT on it, combine the layers. Then do your adjustments until you like it (the LUT will receive the same changes) and then crop the image around the LUT. Save it and you got your LUT that contains your adjustments. Now you only need a LUT shader and you're done.

Author:  FiftyTifty [ 11 Oct 2017, 19:23 ]
Post subject:  Re: [FO4] Replicating retro shader?

Wondered what would change if I tacked on a virbance and brightening effect. Ported it from SweetFX, and got this wee picture:
https://pastebin.com/xMuuwWQu

Image

It's a big ol' dose of nostalgia.

Author:  Marty McFly [ 12 Oct 2017, 17:00 ]
Post subject:  Re: [FO4] Replicating retro shader?

I wonder what it would look like if one applied SMAA on top of the resized buffer... I mean the noisyness makes it obvious that this is generated by a filter and not made by hand.

Page 2 of 2 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/