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PostPosted: 17 Jun 2017, 18:24 
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http://imgur.com/a/Tqalk
Did by request simple modification of dof and used as a base file the shader made by Matso and IndigoNeko which found some time ago on Nexus.

New parameter is EDirectionalBlurMultiplier which is length of blurring. Direction of blurring is forced to horizontal via modifying tdirs array. and to make it "fat", increased value of fFastBokehCurve.


Attachments:
enbeffectprepass.fx [34.92 KiB]
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