[Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpass.fx

share shaders here
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Ohw... i actualy used it here:
http://www.nexusmods.com/saintsrow4/mod ... w%3D&pUp=1
and it worked just fine to correct colors and stuff like that.
If its against your will ill take it out and make or seach an alternative

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Seem like there are still some errors :/ some people reported me the the fate effect wile waiting dosnt work. Predator Vision by Gopher dosnt work also. I tested it and its really an error of this effect. Any way to fix this? cause i rally like this effect

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Such things are imagespace modifiers that (should) be done in enbeffect.fx, so I'm unsure why a postpass could affect this...?

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Marty McFly wrote:Such things are imagespace modifiers that (should) be done in enbeffect.fx, so I'm unsure why a postpass could affect this...?
nvm... mistake by me

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Is possible to transfer only some features of this shader to an already existing custom enbeffectpostpass.fx file ???
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Yes

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

This is wonderful and a step in the right direction, thank you! Is there a way to make a master postpass file with some these features from reshade?

AdaptiveSharpen
Border
Clarity
DPX Cineon
FakeHDR
GaussianBlur
LUT....I would like a secondary
MagicBloom
Reinhard
Sepia
Tonemap
Vibrance
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

evok99 wrote:This is wonderful and a step in the right direction, thank you! Is there a way to make a master postpass file with some these features from reshade?

AdaptiveSharpen
Border
Clarity
DPX Cineon
FakeHDR
GaussianBlur
LUT....I would like a secondary
MagicBloom
Reinhard
Sepia
Tonemap
Vibrance
I guess... i already ported some of them to my "in current use" enbeffect.fx. But some of the Reshade shader look like black coding magic to me lol. (yee i am a noob). Tho i might ship them to my Postpass. Want a copy when i am done?

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

I would be very grateful if someone with experience in shader codes could help me. I'm trying to put only the color correction resources (Hue, Saturation, Expossure, Global........) from Lightroom in my custom enbeffectpostpass.fx but I really don't how to work with it... If someone can help me I would add on Discord...... ( and of course I would give all the credits to the right persons when I update my preset).
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PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Adyss wrote:
evok99 wrote:This is wonderful and a step in the right direction, thank you! Is there a way to make a master postpass file with some these features from reshade?

AdaptiveSharpen
Border
Clarity
DPX Cineon
FakeHDR
GaussianBlur
LUT....I would like a secondary
MagicBloom
Reinhard
Sepia
Tonemap
Vibrance
Oh my gosh, yes please!
I guess... i already ported some of them to my "in current use" enbeffect.fx. But some of the Reshade shader look like black coding magic to me lol. (yee i am a noob). Tho i might ship them to my Postpass. Want a copy when i am done?
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