[Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpass.fx

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Some effects can be ported but why magic bloom? It's just an average bloom and not even very fast, use the enb bloom and you're done. Stuff like Cineon DPX are special color grading effects that could be recreated with more traditional controls, they're super useless.

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Marty McFly wrote:Some effects can be ported but why magic bloom? It's just an average bloom and not even very fast, use the enb bloom and you're done. Stuff like Cineon DPX are special color grading effects that could be recreated with more traditional controls, they're super useless.
Ah, I didn't know that. Well whatever you see fit. Those are just a few that I have been using!
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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

So i was implementing this into my postpass and added an toggle to it. But soon as i enable Lightroom it looks like that:
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Maybe i missed something wile i implemented it to my other shaders? I used msHelper.fxh color conversation but everything else should be the same. Any idea what i could have done wrong?

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

You mention msHelper.fxh as if I'm supposed to know what it is :lol:
No idea what went wrong there m8

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Marty McFly wrote:You mention msHelper.fxh as if I'm supposed to know what it is :lol:
No idea what went wrong there m8
okidoki imma try to figure it out myself ;) msHelper.fxh is a tool by JawZ that he used for all the shaders in his Modular shader libary. It contains a lot of helpful stuff like XYZ to Yxy and so on.

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Re: [Skyrim SE / Fallout 4] Lightroom + Unsharp Mask postpas

Looks like color go above maximal intensity of 16 bit float or negative.
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