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PostPosted: 02 Feb 2018, 16:35 
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Adyss wrote:
evok99 wrote:
This is wonderful and a step in the right direction, thank you! Is there a way to make a master postpass file with some these features from reshade?

AdaptiveSharpen
Border
Clarity
DPX Cineon
FakeHDR
GaussianBlur
LUT....I would like a secondary
MagicBloom
Reinhard
Sepia
Tonemap
Vibrance


Oh my gosh, yes please!
I guess... i already ported some of them to my "in current use" enbeffect.fx. But some of the Reshade shader look like black coding magic to me lol. (yee i am a noob). Tho i might ship them to my Postpass. Want a copy when i am done?

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PostPosted: 02 Feb 2018, 19:20 
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Some effects can be ported but why magic bloom? It's just an average bloom and not even very fast, use the enb bloom and you're done. Stuff like Cineon DPX are special color grading effects that could be recreated with more traditional controls, they're super useless.


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PostPosted: 03 Feb 2018, 01:31 
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Marty McFly wrote:
Some effects can be ported but why magic bloom? It's just an average bloom and not even very fast, use the enb bloom and you're done. Stuff like Cineon DPX are special color grading effects that could be recreated with more traditional controls, they're super useless.


Ah, I didn't know that. Well whatever you see fit. Those are just a few that I have been using!

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PostPosted: 11 Feb 2018, 11:39 
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So i was implementing this into my postpass and added an toggle to it. But soon as i enable Lightroom it looks like that:
Image
Maybe i missed something wile i implemented it to my other shaders? I used msHelper.fxh color conversation but everything else should be the same. Any idea what i could have done wrong?


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PostPosted: 11 Feb 2018, 12:11 
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You mention msHelper.fxh as if I'm supposed to know what it is :lol:
No idea what went wrong there m8


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PostPosted: 11 Feb 2018, 12:53 
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Marty McFly wrote:
You mention msHelper.fxh as if I'm supposed to know what it is :lol:
No idea what went wrong there m8


okidoki imma try to figure it out myself ;) msHelper.fxh is a tool by JawZ that he used for all the shaders in his Modular shader libary. It contains a lot of helpful stuff like XYZ to Yxy and so on.


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PostPosted: 11 Feb 2018, 16:13 
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Looks like color go above maximal intensity of 16 bit float or negative.

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