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PostPosted: 27 Mar 2017, 20:34 
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Joined: 30 Jan 2012, 13:18
Posts: 432
Color studio "Lightroom" + Unsharp Mask enbeffectpostpass.fx

here's McFly with his shit again. Have you ever been bothered by the fact that there are numerous adjusters for EVERYTHING available for ENB but not much conventional image tweaking besides the procedural correction of the default enbeffect? Worry no more. Here's my personal enbeffectpostpass.fx that contains a very comprehensive color control package which I nicknamed "Lightroom" because it mirrors the color tweaker features of Adobe Lightroom in realtime. You got everything from hue/saturation/brightness for every color hue separately, from comprehensive LDR color curve control with separate tweaks for blacks, shadows, midtones, highlights and so on, levels adjuster, global gamma and exposure control, all at your hand. Like your ENB preset as it is, only the oranges are a bit off? Now you can tweak them without touching other colors at all. Are you unsure if your tonemapping settings dim whites or blacks aren't really black? Easy to check with this one.

What else is in the mix? A new vignette shader that can replicate the good old HD6 vignette (but easier tweakable by far) and a sharpen shader. It functions just like Luma Sharpen but has a much more variable width so you can either produce very fine sharpening or a local contrast enhancer to boost your textures.

If the shader does not show any effect by default, that's normal and intended. Color tweaks are set to defaults (no change by default), vignette is disabled by default. Only sharpen will show itself.

  • Hue/Exposure/Saturation for red, orange, yellow etc separately
  • Black and white levels adjuster
  • Luma curve adjuster for blacks, shadows, midtones, highlights separately.
  • Global contrast, saturation, vibrance, temperature, tint controls
  • Powerful vignette shader that has some quite unique features
  • Unsharp mask / Luma sharpen on steroids


1.0 - 27.03.2017

1.0: initial release

Code isn't very polished tbh and there are multiple workarounds for floating point precision bugs and so on. But hey, it works reliably.

PostPosted: 28 Mar 2017, 09:43 
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Joined: 09 Dec 2012, 00:29
Posts: 447
Thank you Marty :D

My favorite shader. Any plans for official ReShade release ?

Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, 2 x Nvidia Geforce GTX 780 Ti SLI, 32GB ram, NEC SpectraView 242, Windows 7 x64

PostPosted: 23 Jun 2017, 20:47 
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Joined: 07 Dec 2016, 03:47
Posts: 24
Location: LA
Does not work for me... :?:

Brutal Modern Modder

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