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 Post subject: [FO4] TODIE enbeffect.fx
PostPosted: 03 Dec 2016, 13:42 
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*sensei*

Joined: 05 Apr 2014, 10:29
Posts: 498
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Code:
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//                                                                  //
//  TODIE enbeffect.fx by kingeric1992                              //
//                                                                  //
//  Featuring:                                                      //
//    independent Dawn, Sunrise, Day, Sunset, Dusk, Night profile   //
//              with Exterior/Interior seperation.                  //
//                                                                  //
//     Along with custom SplitTone ColorGrading function            //
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//


All 12 profiles are loaded into GUI, so the list is super long.

**There is still some issue on UI layout in FO4 Enbseries v0307.
Image
Color Wheel offset XYZ is to shift HSL
SplitTone XYZ is also HSL modifier, but only operates on specified tone region.

performance cost is minimum, or non.

Attachment:
File comment: update: Dec.03.2016
TODIE.zip [92.25 KiB]
Downloaded 64 times


***There are FO4 specific parameters that are incompatible to SSE ver.

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Tomoko
PostPosted: 03 Dec 2016, 17:10 
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*blah-blah-blah maniac*
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Joined: 28 Dec 2011, 00:50
Posts: 836
So.... many .... PARAMETERS!!! @_@

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PostPosted: 03 Dec 2016, 18:48 
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*sensei*

Joined: 30 Jan 2012, 13:18
Posts: 483
Have you checked prod80 ENB? That guy was parameter crazy :v but his ideas were innovative.


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PostPosted: 04 Dec 2016, 03:54 
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*sensei*

Joined: 05 Apr 2014, 10:29
Posts: 498
Location: Taiwan
There really isn't that much of controls over the shader itself compares to Prod's one, I've only batch the same set of UI multiple times for creating different profiles that goes into shader.

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