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PostPosted: 01 Dec 2016, 23:17 
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Joined: 01 Jul 2013, 13:20
Posts: 60
Hi everyone,
This is my first attempt to work with shaders code-wise, I've always just tweaked enbseries inis :P
I've ported the LumaSharpen code from ReShade 3.0 to Skyrim SE ENB 0.310, but since it's the first time, I cannot guarantee on the 100% functionality :roll:
You can find LumaSharpen in enbeffectpostpass.fx.

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Image Image Image

Changelog
0.0: First Release.
1.0: Missed Clamp setting. Now all should be good. Added original Description and some comments. Added screenshots.

Source
https://github.com/crosire/reshade-shad ... Sharpen.fx

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Feel free to use, include, redistribute and extend the code.


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enbeffectpostpass_lumasharpen.zip [3.99 KiB]
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Last edited by sonnhy on 02 Dec 2016, 19:31, edited 1 time in total.
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Tomoko
PostPosted: 02 Dec 2016, 17:10 
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Nice. Thanx for this, was about doing the same. Do you mind if I add it in my own postpass along other effects, and if I DNI lerp all interesting variables ?

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PostPosted: 02 Dec 2016, 19:24 
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Joined: 01 Jul 2013, 13:20
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Oyama wrote:
Nice. Thanx for this, was about doing the same. Do you mind if I add it in my own postpass along other effects, and if I DNI lerp all interesting variables ?


Sure, no problem, it's free to use, include and extend it ;)

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NLA ENB for Skyrim LE
Tapiosk ENB DNI for Skyrim SE


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PostPosted: 19 Feb 2017, 05:09 
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Joined: 19 Feb 2017, 04:57
Posts: 4
Awesome thanks, just what I need for Skyrim SE its TAA blurs everything just like FO4.


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