[Skyrim] Weather TODIE enbeffect.fx

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[Skyrim] Weather TODIE enbeffect.fx

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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//                                                          //
//  Weather TODIE enbeffect.fx by kingeric1992              //
//                                                          //
//  Featuring:                                              //
//     Weather dependent                                    //
//        Dawn, Sunrise, Day, Sunset, Dusk, Night setup     //
//          on Exterior/Interior separation.                //
//                                                          //
//     Along with custom SplitTone, LutAtlas, Dithering     //
//                                                          //
//                                  update: Nov.23.2016     //
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
UI controls Dawn, Sunrise, Day, Sunset, Dusk, Night on WeatherID 0
Image

Color Wheel offset XYZ is to shift HSL
SplitTone XYZ is also HSL modifier, but it only operate on specified tone region.

for additional weather or interior preset, use TODIE Helper to test preset constants,
then fill in the static input structure to add the preset for targeted condition.

The file contains a build-in example for weatherID 001

TODO: add instructions...don't know where to start...
TODIE.zip
Nov.23.2016
(29.64 KiB) Downloaded 390 times
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Re: [Skyrim] Weather TODIE enbeffect.fx

: O

Once weather is implemented for ENB for SSE, I think this will become my new best friend :)
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Re: [Skyrim] Weather TODIE enbeffect.fx

kingeric1992 - You're irreplaceable :D
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Re: [Skyrim] Weather TODIE enbeffect.fx

Thank you. :)
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Re: [Skyrim] Weather TODIE enbeffect.fx

big thanks kingeric1992. :)
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Re: [Skyrim] Weather TODIE enbeffect.fx

@kingeric1992

It really is generous of you to share these excellent filters. I wonder if it wouldn't be too much trouble, if you might convert this to the new SSE dx11 format. *snip*

Anyway thanks again for the great work and contributions to the community.

EDIT:

Managed to get it working. I just pulled in the 3D Luts and AGCC separately with DNI.

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Re: [Skyrim] Weather TODIE enbeffect.fx

Quick comment/question,

In your enbeffect_colorcorrection.fxh file you have functions for RGB_to_HSV and RGB_to_HSL that appear to not be used. Also, many of the split tone effects like shadow/midtone balance etc. only seem to respond to changes to the X parameter.

I am probably just missing something.

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Re: [Skyrim] Weather TODIE enbeffect.fx

the splittone is the same function as shown in the lower left corner.

where XYZ represent hue, saturation, lightness modifiers.
the function itself is driven from the characteristic of color wheels in Resolve.

Any comparison shots?
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Re: [Skyrim] Weather TODIE enbeffect.fx

My apologies, I think my problem was I needed to add some saturation before I was noticing the changes in hue.

Before:
http://i.imgur.com/DjVtShj.jpg

After:
http://i.imgur.com/dIYTVRi.jpg

I am still a bit confused about the difference between Lift, Gamma, Gain, and the Shadow, Midtone, and Highlight options below them.

As an aside, that UI tool you built in the video above is very impressive. :)

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Re: [Skyrim] Weather TODIE enbeffect.fx

The change should be quite drastic when changing Z: lightness modifier?

there are plenty of online materials on colorwheels in Resolve.


This graph illustrate the influence/weight each parm applied on.
Image
**LowRange and HighRange defines the lightness Shadow/Midtone/Highlight covered.

ie. for Gain, the modifier has more effect on brighter pixel then darker area.
for Shadow, the modifier only modify the pixel that has lightness darker then "LowRange"

**there is also a additional term "overlap" that defines the range Shadow/Midtone/Highlight overlaps
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