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PostPosted: 10 Jan 2017, 18:34 
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*sensei*
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Joined: 30 Jan 2012, 13:18
Posts: 408
Found and reported issue (procedural correction took alpha channel of color into account, hence different alpha produced different colors, blur level of pixels is written to alpha in my DoF so colorization of pixels was different for different blur levels), Boris fixed the procedural correction code now. Tapioks needs to update his DNI separated file in order for this to apply. You can redownload the SSE ENB and copy paste the fixed code part into your enb effect.


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Tomoko
PostPosted: 12 Jan 2017, 09:09 
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Joined: 08 Jan 2017, 12:47
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It was a quick fix. :) Thank you for your response


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PostPosted: 14 Jan 2017, 19:41 
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*blah-blah-blah maniac*
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Joined: 28 Dec 2011, 00:50
Posts: 829
@Marty

Thanks for the heads up about the alpha fix, am updating the DNI file now on the Nexus. I'm also still working on the next DOF video ... life has just been too busy lately to allow much time for fun things like videos and playing games... : /

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