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PostPosted: 04 Feb 2018, 23:21 
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Joined: 04 Feb 2018, 12:36
Posts: 3
Marty McFly wrote:
After changing the code like above, raise the first temp variable in the ingame UI, it's in enbseries.ini at the very top. Keep raising it until the blur on your hands is gone.


Thanks for the help! After raising the "Temp Variable 1" to 300, my hands/weapons were no longer affected. Much lower and it seemed the bottom of a sword wasn't affected while the tip was. I also realized that the original ENB preset author was using the 1.1 version instead of something newer, and I'm not sure why. I reverted back to the included version of your shader but still had the problem until I applied your fix.


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Tomoko
PostPosted: 05 Feb 2018, 05:16 
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*blah-blah-blah maniac*

Joined: 30 Jan 2012, 13:18
Posts: 507
It seems that they made some changes to the fps hand depth in some patch, because I know the original value hard-coded in 2.1 did do its job just fine, but in 3.0 which I developed much later, I use a default value that's within the range of your setting. I recommend replacing the tempF1 with the 300 now as those temp vars reset each time you restart the game.


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PostPosted: 05 Feb 2018, 09:14 
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Joined: 04 Feb 2018, 12:36
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Just as a final update, after using the 300 value in the 1.1 version that came with the ENB preset, I updated back to 2.1f, but I had to use a value of 65,000 instead. I'm not sure why it's so drastically different in the two versions but it may have to do with my other near blur settings. It works though, so no complaints.


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PostPosted: 16 Feb 2018, 23:01 
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Joined: 30 Jan 2012, 13:18
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Added oldrim version to first post. Requires one of the newer ENB dlls as it requires texOriginal which seems absent in 0.262.


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