Please use english language
It is currently 19 Nov 2017, 06:41

All times are UTC





Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
PostPosted: 02 Jan 2016, 17:03 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1910
Location: Sweden
Boris couldn't find a way to separate interiors from exteriors so he assigned interiors to Exterior Day.

Mentioned here;
viewtopic.php?f=2&t=4744


Top
 Profile  
 
Tomoko
PostPosted: 02 Jan 2016, 17:46 
Offline
*sensei*
User avatar

Joined: 02 Aug 2013, 23:06
Posts: 402
Location: New Hampshire, US
--JawZ-- wrote:
Boris couldn't find a way to separate interiors from exteriors so he assigned interiors to Exterior Day.

Mentioned here;
http://enbdev.com/enbseries/forum/viewt ... f=2&t=4744


Thanks Jawz - I try to keep up these posts but clearly missed that one. It also explains some other things I noticed ... should have figured it out on my own :p

_________________
Intel Core i7-7700K 4.2 GHz // GeForce GTX 1080 Ti // Win10 64 and 32GB Ram // Monitor 2560x1440@144


Top
 Profile  
 
PostPosted: 03 Jan 2016, 02:30 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 27 Dec 2011, 08:53
Posts: 11502
Location: St.Petersburg
That's not true. Interiors and exteriors are separated, but time of the day inside interiors is forced to InteriorDay time. It's because i'm using sun and moon to get time of the day and they are not drawed inside interiors. When game will have stable patch, near final version, helper plugin similar to Skyrim will be made.

_________________
Core i5-4690K 3.5 GHz, 16 Gb ram, GeForce 650 Ti 2 Gb, X-Fi Xtreme Music, WinXP/Win7
I am INFP, not the brutal, godamnit.


Top
 Profile  
 
PostPosted: 07 Jan 2016, 09:50 
Offline

Joined: 14 Dec 2015, 20:39
Posts: 2
Yeah Boris I tried that but it didn't work =/


Last edited by Archalyus on 22 Sep 2016, 22:17, edited 1 time in total.

Top
 Profile  
 
PostPosted: 29 May 2016, 08:59 
Offline

Joined: 20 May 2012, 13:34
Posts: 66
so this can use in the new version of enb . right


Top
 Profile  
 
PostPosted: 01 Jun 2016, 07:08 
Offline

Joined: 09 Oct 2014, 01:29
Posts: 43
Did anyone successfully implement the contrast restriction to apply only to the brighter parts of the image? I'm still using a ReShade bloom ONLY because it has source saturation, size, and threshold parameters. I have the threshold fairly high, but the saturation also a bit high, making things like the sky give a nice colorful bleed around objects that are backlit. I would love to do the same with ENB bloom and just ditch ReShade altogether (but I'm still terrible at shader code.)


Top
 Profile  
 
PostPosted: 28 Jun 2016, 09:17 
Offline
User avatar

Joined: 30 Jan 2016, 11:26
Posts: 91
Location: France
You can do that with Natural Bloom, that's what I did for the faky ambiant lighting of PRC Lite preset.
Latest Modular shaders from Jawz also have a lot of control over contrast and threshold.

_________________
Released ENB: PRC - PRT - Painterly' | FO4 mods: NAC | Videos: ::Virtual.Camera::


Top
 Profile  
 
PostPosted: 03 Jul 2016, 16:39 
Offline
*sensei*
User avatar

Joined: 27 Dec 2011, 21:33
Posts: 327
Location: Poland, Gdańsk
The shader has been updated, here's the changelog:

-Ported Saturation code from Modular Shader Library
-Removed custom multipliers from BloomMixing pass
-Lowered the Scale (12 to 8)
-Increased the max fstepcount (1 to 8)

_________________
OS: Windows 10
CPU: Intel Core i7 3770 @4.2GHz
RAM: DDR3 24GB 1333 MHz
GPU: GeForce GTX 980TI MSI Gaming 6GB
Sound Card: X-FI Titanium HD
Mobo: Asrock Z77 EXTREME4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor


Top
 Profile  
 
PostPosted: 03 Jul 2016, 22:18 
Offline
*sensei*
User avatar

Joined: 02 Aug 2013, 23:06
Posts: 402
Location: New Hampshire, US
Thank you for the update. Downloaded to check out later.

_________________
Intel Core i7-7700K 4.2 GHz // GeForce GTX 1080 Ti // Win10 64 and 32GB Ram // Monitor 2560x1440@144


Top
 Profile  
 
PostPosted: 06 Jul 2016, 11:42 
Offline

Joined: 20 May 2012, 13:34
Posts: 66
this new effect creat very strong boom for me


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group