Also, in the .fx files under external enb parameters, do not modify, when it says things like
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//x = Width, y = 1/Width, z = aspect, w = 1/aspect, aspect is Width/Height
float4 ScreenSize;
Also, has anyone figured out how make the DOF actually center on the cross hair yet? I've tried playing with various settings and all it did was mess it up to where it was way off, so I'm still playing.
In enbdepthoffield.fx, what info does DofParameters hold? I see in the smooth by time portion, DofParamets.w gets used, but what does the .w provide? I didn't see any annotations for what the .w or anything for that was. Are there other variables that can be tacked on to the end of it, and is there a list?
Sorry for all the questions, just trying to learn as much as I can about this. Thanks everyone.