Thank you so much, I copied and pasted it but now the GUI function for ENBeffect doesn't show. Does this included the effect.txt combination I was trying to figure out? I can't tell.
Here is my full enb with your edits.
http://www.speedyshare.com/JdmjS/JawZ-edits.rar
How to add Sepia
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Re: How to add Sepia
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Re: How to add Sepia
No it was only for the enbeffect.fx, I wouldn't double up on one paste bin file like that.
I will take a look, but it shouldn't be causing issues, but I'll see what the culprit is once I fire it up.
I will take a look, but it shouldn't be causing issues, but I'll see what the culprit is once I fire it up.
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Re: How to add Sepia
Thank you yet again my friend!
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Re: How to add Sepia
It was the palette code, I ported it from my Fallout 4 file and forgot 1 constant in each tex2Dlod.
Replace the palette code with this one;
Replace the palette code with this one;
Code: Select all
#ifdef E_CC_PALETTE
float3 palette;
float4 uvsrc = 0.0;
color.rgb = saturate(color.rgb);
float3 brightness = eadapt.xyz;
brightness = (brightness / (brightness + 1.0));
brightness = max(brightness.x, max(brightness.y, brightness.z));
color.xyz = saturate(color.xyz);
uvsrc.y = brightness.r;
uvsrc.x = color.r;
palette.r = tex2Dlod(_s7, uvsrc).r;
uvsrc.x = color.g;
uvsrc.y = brightness.g;
palette.g = tex2Dlod(_s7, uvsrc).g;
uvsrc.x = color.b;
uvsrc.y = brightness.b;
palette.b = tex2Dlod(_s7, uvsrc).b;
color.rgb = palette.rgb;
#endif
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Re: How to add Sepia
Are you looking for something like the following? This can be done with a few twiddles of ENB 0.286 right out of the box:
I love the green HUD on the Sepia image
I love the green HUD on the Sepia image
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Re: How to add Sepia
He already has the sepia now, and then some. Even finished vertex porting the time factors now Haven't tested before and after (pixelvsvertex implementation) yet to see how or if it actually improved the compiling. But nice to know that it works anyway.
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Re: How to add Sepia
Thank you for doing this. It works perfect. I am so freaking happy about this!
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