enbsunsprite.fx collection

share shaders here
  • Author
  • Message
Offline
*blah-blah-blah maniac*
Posts: 565
Joined: 05 Apr 2014, 10:29
Location: Taiwan

Re: enbsunsprite.fx collection

Aprl 13, 2019: upload Camera enbsunsprite.fx (SSE)
_________________
Intel Xeon L5639 6C12T @3.96GHz | Gigabyte ga-x58a-ud3r | MSI GTX680 4G | 48G RAM | Intel 760p Nvme w clover bootloader
Flickr
YouTube

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: enbsunsprite.fx collection

Big thanks for the SE version, Kingeric!!! :o :D
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: enbsunsprite.fx collection

Yes :) Thank you kindly :D :D :D
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
Posts: 40
Joined: 02 Sep 2018, 10:41
Location: China,Shanghai

Re: enbsunsprite.fx collection

Thanks for your generous work! :D

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: enbsunsprite.fx collection

kingeric1992 -- Is there any chance that you add the sun intensity to your shader for SSE ? If I good remember, something like that is in Oldrim, the brighter the sun is, the stronger the effect becomes.
And one more thing. Is it just me, or the SE version looks different than Oldrim with the same ini file ?
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
*blah-blah-blah maniac*
Posts: 565
Joined: 05 Apr 2014, 10:29
Location: Taiwan

Re: enbsunsprite.fx collection

SSE port update:
*adding an option to have glare intensity reflects perceived sun brightness.
*adding an option to share pixelshader between passes to avoid compiling the same shader for every pass.
(not sure if it's actually working or not )
_________________
Intel Xeon L5639 6C12T @3.96GHz | Gigabyte ga-x58a-ud3r | MSI GTX680 4G | 48G RAM | Intel 760p Nvme w clover bootloader
Flickr
YouTube

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: enbsunsprite.fx collection

Thanks a lot :D :D
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
*master*
Posts: 160
Joined: 08 Dec 2018, 21:08

Re: enbsunsprite.fx collection

Is this dependent have both EnableProceduralSun=true and EnableSunGlare=true?

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: enbsunsprite.fx collection

I found a problem with the enbsunsprite.fx.ini file. New lines are created in this file every time I load the game, making the size of the file get bigger and bigger..... Is there a way to avoid it ?
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17447
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: enbsunsprite.fx collection

Some time ago kingeric1992 answered to same issue viewtopic.php?f=21&t=6722&p=87721#p87721
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply