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PostPosted: 14 Feb 2015, 19:53 
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Oyama wrote:
Serx78 wrote:
Hello! Any simple instruction or advice how to make this awsome effects work in other custom enb, please ?


You will want to set an according weather list for it to work properly, as well as enabling ENB Series's multiple weathers in enbseries.ini.


Thank you for advice!


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PostPosted: 15 Feb 2015, 17:13 
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Serx78 wrote:
Oyama wrote:
Serx78 wrote:
Hello! Any simple instruction or advice how to make this awsome effects work in other custom enb, please ?


You will want to set an according weather list for it to work properly, as well as enabling ENB Series's multiple weathers in enbseries.ini.


Thank you for advice!


Most welcome.

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PostPosted: 13 Jul 2015, 15:43 
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Does somone know where i can get the enbweather.bmp with enbfrost in the alpha channel?

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PostPosted: 13 Jul 2015, 23:46 
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snsmac wrote:
Does somone know where i can get the enbweather.bmp with enbfrost in the alpha channel?

.rar download at main post has one included.

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PostPosted: 01 Mar 2016, 20:52 
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kingeric1992
Is it possible to apply this effect only to third person camera mode? My personal disposition leads me to avoid applying too many effects that mimic a camera lens in first person, but it's fine to apply them in third person, whereas such effects would create a contrast that could strengthen the illusion that you are looking through a camera lens.


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PostPosted: 03 Apr 2016, 02:30 
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Maeldun wrote:
kingeric1992
Is it possible to apply this effect only to third person camera mode? My personal disposition leads me to avoid applying too many effects that mimic a camera lens in first person, but it's fine to apply them in third person, whereas such effects would create a contrast that could strengthen the illusion that you are looking through a camera lens.


I guess so, with the additional SDK I think. I haven't tried that out yet.

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PostPosted: 10 Apr 2016, 07:39 
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Hi, I was using a much older version of your weather FX (the one with lens flares included as well) and while I think the droplet + normal maps is great, the frost vignetting in this new version is a bit odd for me.

It appears stretched out and not suited to my screen. I am playing at 1920x1080 as usual and it does not do this with the older lens effect file you made/linked here that used enbfrost.bmp

Do you know why by any chance? I can tell by looking that enbfrost.bmp is now superseded somehow and that the focus is enbweather.bmp but that is only for the droplets. Is it one or the other now?

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PostPosted: 13 Apr 2016, 03:37 
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The frost overlay is moved to the alpha channel of enbweather.bmp, it could be the stretching you're experiencing.

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PostPosted: 13 Apr 2016, 06:54 
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Kingeric

Oh that makes total sense, I will take a look in photoshop and whatnot!

One last thing, have you considered making an on-screen ash effect for the Dragonborn ashfall weathers in Solstheim?

I imagine it could just be a clone of the raindroplets but use a different texture/normal map. I could of course just put the ashfall weathers in the weatherlist where rain falls but seeing the droplets would be kind of odd for that.

I know I could also just make an ash-like normal map using the samples you gave and make the "rain" weathers ash instead but I'd like both if possible of course! I made a couple demos of the updated raindrops + normal maps / frost vignette effect using your crazy lens flare file and people have been loving it!



Thank you again for all you've done already, really love using these with my preset!

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PostPosted: 13 Apr 2016, 07:46 
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Love the demo, thanks.

Do you have any pic reference on the ashes overlay?
Normal map shouldn't be required, it is only used to reflect surroundings.
I'm thinking of something like darkend dynamic lens dirt.

Speaking of Solstheim, it is also possible to have location SFX through the location-weather ini that introduced lately.

Also, is there a ashfall weather? IDs?

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