The result of PS_ReadFocus1. What is contained in the SamplerCurr and SamplerPrev textures?
It reads the 4x4 SamplerCurr and SamplerPrev textures and returns the 4x4 SamplerFocus value (I'm still not sure this is accurate)2. Is the PS_WriteFocus run for every screen pixel where the 4x4 textures are a depth sampling around that pixel?
My guess is that it's between dynamic points of focus, but because these are calculated every frame, it is essentially a sub-frame smooth interpolator value between the calculated points.3. Is FadeFactor the sub-frame delta or is it a delta of the entire transition between dynamic points of focus?
If anyone has more information (Boris, hello?) it would be much appreciated. Thanks!