Hi everyone,
made them in effect.txt for easy adaptation. It only has simple bool control.
cel shader ref: http://en.wikipedia.org/wiki/Cel_shading
paint shader ref:http://www.codeproject.com/Articles/471 ... aintEffect
the cel shader is generated from normal texture which generated from depth texture.
here are some pics:
the normal texture( I suppose...)
applies sobel filter to normal texture (inverse)
paint effect
combine both = borderland2 Lilith
I still don't know the relation between .fx files, or whom might affect whom, so it will have different outcome if they are in different .fx, or in different priority.
cel shader and paint shader in effect.txt
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: cel shader and paint shader in effect.txt
Great job! Here are a couple with the paint shader and some color processing tweaks (paint radius increased to 3).
Trying to make it look like watercolor.
Trying to make it look like watercolor.
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: cel shader and paint shader in effect.txt
Amazing!! You definitely caught the essence of water painting.
-
Offline
- Posts: 21
- Joined: 23 Dec 2013, 16:04
Re: cel shader and paint shader in effect.txt
oo I gots competition Nice. I see we both generated "normals" from the depth info, we walk similar paths indeed..
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: cel shader and paint shader in effect.txt
JezuesFitzroy
I'm just testing out some hlsl coding, and your works are well ahead then mine. I'm hoping you can release your files, that can save me a lot of effort figuring out stroke based rendering.
I'm just testing out some hlsl coding, and your works are well ahead then mine. I'm hoping you can release your files, that can save me a lot of effort figuring out stroke based rendering.
-
Offline
- *sensei*
- Posts: 446
- Joined: 17 Apr 2014, 22:12
- Location: Schweden
Re: cel shader and paint shader in effect.txt
Kingeric1992
I love that last shot in the first post. Can I try it please?
Edit: I didn't even see the link provided at the top... Im such an idiot sometimes.
I love that last shot in the first post. Can I try it please?
Edit: I didn't even see the link provided at the top... Im such an idiot sometimes.
Last edited by Insomnia on 15 Jul 2014, 18:55, edited 1 time in total.
_________________
| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
My Flickr
My Soundcloud
CGI ENB
| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
My Flickr
My Soundcloud
CGI ENB
-
Offline
- *sensei*
- Posts: 372
- Joined: 28 Jul 2013, 23:26
Re: cel shader and paint shader in effect.txt
ooo we have texDepth in effect.txt nowadays? JOY!
texDepth opens up lots of fun possibilities... especially if you have original texture as well.
Gotta adapt my multipass sharpening to use texdepth as well so I can apply less sharpening on distant objects, should give superior results (more sharpening up close without making a mess off distant objects)
texDepth opens up lots of fun possibilities... especially if you have original texture as well.
Gotta adapt my multipass sharpening to use texdepth as well so I can apply less sharpening on distant objects, should give superior results (more sharpening up close without making a mess off distant objects)
-
Offline
- *blah-blah-blah maniac*
- Posts: 530
- Joined: 30 Jan 2012, 13:18
Re: cel shader and paint shader in effect.txt
Lol texDepth in effect.txt is even in 0.075 back then, didn't you know that? :O
-
Offline
- *sensei*
- Posts: 372
- Joined: 28 Jul 2013, 23:26
Re: cel shader and paint shader in effect.txt
No, it would of been damn handy to know that. Wouldn't of had to beg to make texDepth available in enbbloom.fx. O well, know if now, can apply some math against it for sharpening.
-
Offline
- *sensei*
- Posts: 446
- Joined: 17 Apr 2014, 22:12
- Location: Schweden
Re: cel shader and paint shader in effect.txt
prod80
Depth based sharpening... Now that sounds interesting! :3
Depth based sharpening... Now that sounds interesting! :3
_________________
| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
My Flickr
My Soundcloud
CGI ENB
| i5 3350p @3.1 | 16 GB RAM | GTX1060 | Skyrim on SSD |
My Flickr
My Soundcloud
CGI ENB