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PostPosted: 05 Jun 2015, 23:29 
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*sensei*

Joined: 05 Apr 2014, 10:29
Posts: 498
Location: Taiwan
Thanks Insomnia!

And big news,
I found a way to switch between 1st/3rd person profile.
It's so simple that I hate myself didn't came up with it earlier.

Just use camera mod that changes FOV at 1st/3rd person.
By setting different FOV in view modes,
for example, 1st at 74, 3rd at 75
then read fov in prepass.fx. and voila!

Though I prefer someone can make a mod that specifically for this quest, but Enhanced Camera or other similar mods will do.

So the question is,
what parameters do you guys think would require separated values?? I'm trying to avoid unnecessary editing.

Here is a preview version.
PS: For some reason, FOV_Threshold is not necessary equals to the actual FOV value, so you need to manually use the slider to find equivalent threshold.
Attachment:
File comment: June 6th
enbeffectprepass.fx [35.87 KiB]
Downloaded 139 times


And here is my Enhanced Camera setting
Attachment:
SKSE_EnhancedCamera.ini [3.72 KiB]
Downloaded 58 times

Change these two to your liking.
fFirstPersonFOV=64.9
fThirdPersonFOV=65.1

fraction also works.
1st person value must smaller then 3rd person, otherwise GUI names will get inverted.

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Last edited by kingeric1992 on 06 Jun 2015, 05:43, edited 2 times in total.

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Tomoko
PostPosted: 05 Jun 2015, 23:55 
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*sensei*
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Joined: 02 Aug 2013, 23:06
Posts: 402
Location: New Hampshire, US
That sounds pretty cool - just downloaded.

I have another stupid question as I can't seem to figure it out. Using the version right before this one (update: May.6.15; and this one seems to have the same setup ) I notice it blurs everything around the focus point including things up close (when most DOF does beyond the focus point). I actually really like this ... but I can't figure out how to turn it off (only make it weaker). It is great for screenshots but totally unplayable. Is there some setting that will enable/disable that feature? Meaning it will act like a usual DOF and only blur beyond the focal point (how much and how close determined by the other setting) and then when wanted will blur everything except the focal point, including things in front of that point?

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PostPosted: 06 Jun 2015, 00:01 
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*sensei*

Joined: 05 Apr 2014, 10:29
Posts: 498
Location: Taiwan
are you referring to GP's and DSLR.ver??
I've merge them into a single file.

#define ENABLE_GP

to change type.

by GP, I mean the one use NearBlurCurve/FarBlurCurve/Radius.
DSLR uses F-number/focal length.

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PostPosted: 06 Jun 2015, 00:37 
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*sensei*
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Joined: 02 Aug 2013, 23:06
Posts: 402
Location: New Hampshire, US
Okay thanks for the help!

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PostPosted: 06 Jun 2015, 06:35 
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Joined: 08 Nov 2013, 07:42
Posts: 77
Location: Taiwan
kingeric1992
Yo bro,
Um, is it my problem or the default setting of the enbeffectprepass from June 6th didn't use "Aperture Size(%)=1.0"; it seemed to me that it like only applied the "3rd Aperture Size(%)=1.0".
The bleeding was a bit visible on the hair of my character when I set the 3rd Aperture Size to 1.5. (that's not a big problem though, just mentioned)
Would be great if the Aperture size can be separated; other functions all worked fine.
PS: I forgot to test the FPS drops compared to the version of March 13th.
Btw, is there something you would like me to test :D ? Or is there something interesting you can add to the enblens?


http://i.imgur.com/AhVdSNJ.jpg

-Cheers-

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PostPosted: 06 Jun 2015, 06:59 
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*sensei*

Joined: 05 Apr 2014, 10:29
Posts: 498
Location: Taiwan
1% vs 1.5 % is probably unnoticeable, I've tested on 1% and 10%

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PostPosted: 08 Dec 2015, 13:13 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 542
Is there anyway to add DNI functions to your latest enbeffectprepass.fx?

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PostPosted: 09 Dec 2015, 22:17 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 542
bump for help. Sorry for being annoying lol.

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PostPosted: 10 Dec 2015, 01:00 
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*sensei*

Joined: 05 Apr 2014, 10:29
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Location: Taiwan
evok99
not that I wouldn't help, but I'm currently occupied with other tasks.
There are some DNI implementation details around the forum if you want to give it a try.

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PostPosted: 10 Dec 2015, 19:48 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 542
I understand that you're busy. Maybe someone else can help

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