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PostPosted: 12 Mar 2015, 00:44 
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*blah-blah-blah maniac*

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I'm looking for a new DoF effect, and this looks amazing but I can't seem to get the clean circle shape like in some of the pics. It's always just six points. Seems like the quality setting isn't working?

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PostPosted: 12 Mar 2015, 12:13 
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Any screenshot with GUI on?

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PostPosted: 12 Mar 2015, 15:46 
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*blah-blah-blah maniac*

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Image

This is all I'm able to get regardless of any setting changes. Am I missing something? The previous version works fine.

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Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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PostPosted: 12 Mar 2015, 16:48 
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*blah-blah-blah maniac*

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*update 3/13 2015 :
----update DoF, SeperableHex. Fix a bug in ENABLE_GP. (Thanks to the bug report by Confidence Man)

@CM

Thanks for the report,
found a bug in the GPmod process that ends up into a totally different blur radius function. Add a "min()" fix that.

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PostPosted: 12 Mar 2015, 21:11 
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Thanks for all the updates with this - been having a lot of fun playing with it. Just checking out the latest fix as well.

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PostPosted: 13 Mar 2015, 18:21 
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*blah-blah-blah maniac*

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Looks great. If I could only get the focusing to behave the way I want. Is there a setting that makes the DoF only kick in if you're within a certain distance of the object/surface you're focused on? For example I can look at a tree or some other object that's pretty far away and the distant mountains and sky behind it end up blurred.

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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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PostPosted: 13 Mar 2015, 22:49 
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*blah-blah-blah maniac*

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You mean like only blurs the background when focusing on something near, and not to blur when focusing at long distance?

sounds like hyperfocal to me ;)

anyway, with DSLR version, you can set the F-stop, focal length accordingly to get any preferred hyperfocal distance.
With GP version, increase far_blur_curve can reduce background blur when focusing afar.

Another different between DSLR and GP is that the depth of field range increase linearly to the focus distance in GP while in DSLR, it is increased exponentially.

I've added a DoF Calculator at first post, you can toy with the sliders to test different settings. ( y-axis is blur radius, x is distance)

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Last edited by kingeric1992 on 14 Mar 2015, 00:38, edited 1 time in total.

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PostPosted: 14 Mar 2015, 00:04 
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*blah-blah-blah maniac*

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Ah ok, DSLR version did the trick. Thanks!

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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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PostPosted: 14 Mar 2015, 07:20 
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*blah-blah-blah maniac*
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Would it be possible to include a bokeh brightness multiplier a/ threshold as in GP's original version ?...
The thing I'm lacking is the opportunity for effects to trigger in the blurred zones (ALFs...), besides ramping down the bias and ramping up the curves to zany values...

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PostPosted: 14 Mar 2015, 13:24 
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Oyama,
try to add thresholds & multipliers in the desired effect, I don't want to make it more complicate than it already was.

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