pure functions, support both dx9 and dx11
- TM_Device
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float3 result = TM_somefunction( linear_color_in);
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float3 result = TM_somefunction( linear_color_in, params_in);
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#include "TM_PiecewiseFilmic.fxh"
#include "TM_Uncharted2.fxh"
#include "TM_FilmicALU.fxh"
#include "TM_VDR16.fxh"
#include "TM_FilmicACES.fxh"
#include "TM_Lin2Log.fxh"
#include "TM_Device.fxh"