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PostPosted: 01 Jan 2018, 17:15 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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I updated the SSE patch with most of the contents for the classic Skyrim, converted for SSE + new fixes for couple of smoke effects I saw.

It's still a test version so if you use the patch please do report any issues.

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Tomoko
PostPosted: 02 Jan 2018, 02:59 
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nice, thanks man.

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PostPosted: 07 Jan 2018, 21:26 
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The cave entrance brightness at mid day is not as bright as without the SSE particle patch. The Skyrim classic particle patch had the same brightness level, but ENB Dx9 PARTICLE setting was able to control the entrance intensity. Here's the image with and without the patch, and the intensity was 1.0.
Image

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PostPosted: 07 Jan 2018, 21:54 
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Thanks, will add a fix.

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Smoking Torches and Candles
Dark Dungeons for ENB
Particle and Subsurface Scattering Patches for ENB (updated 01/01/2018)
flickr; twitter


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PostPosted: 07 Jan 2018, 22:16 
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Fixed, patch updated.

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Smoking Torches and Candles
Dark Dungeons for ENB
Particle and Subsurface Scattering Patches for ENB (updated 01/01/2018)
flickr; twitter


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PostPosted: 07 Jan 2018, 23:23 
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Joined: 28 Apr 2017, 17:14
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all features is ported from SSE now ??


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PostPosted: 08 Jan 2018, 04:34 
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*sensei*

Joined: 20 Jul 2013, 00:34
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Thank you for the quick reply. The fix is working great, and the smoke trail is responding to the ENB PARTICLE setting too.

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Win10v1709 64bit on SSD, Skyrim on 2nd SSD
Nvidia GTX 1070 FE v388.17
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