DOWNLOAD:PARTICLE PATCH ALL-IN-ONE INSTALLATIONPARTICLE PATCH SELECTIVE INSTALLATIONSUBSURFACE SCATTERING PATCHBONUS STUFF:ICE SHADER FIXHIGH POLY (AND I MEAN REAL HIGH POLY) FERN MESHESLONG FIELD GRASS (AUTUMN/SUMMER VARIANTS)CLOVER PATCH FOREST GRASS
Skyrim has quite a few object meshes that have their shader or blending properties set incorrectly. As a result, many of these objects react to an incorrect category in enbseries.ini; for example, the intensity of whitewater foam might be set by the intensity of [FIRE] instead of [PARTICLE], most likely resulting in bright foam at night. The aim of this little patch is to fix all these inconsistencies so that the affected objects react to a correct category. In addition to that, I have also adjusted a few additional game objects hoping that they will thus work better with ENB.
As of now, there is a separate download for subsurface scattering patch.
The mod should be compatible with all texture replacers, but no guarantees are given.
Feel free to distribute the files with your preset, no need to ask for my permission. Also, do tailor the contents to your needs, i.e. remove components you don't want.SUBSURFACE SCATTERING PATCH CHANGELOG
19/09/2013 - Enabled subsurface scattering on wax candles.
21/09/2013 - Disabled scattering on various ice floes.
22/09/2013 - Enabled scattering on Nord and Imperial children.
08/02/2015 - Added a few missing candles.PARTICLE PATCH CHANGELOG
15/01/2013 - Initial release.
16/01/2013 - Fixed one additional type of torch (sconce) that I came across.
17/01/2013 - Curbed Dawnbreaker glow so as not to be blinding.
18/01/2013 - Lowered specularity of two mineral pool objects that were over-exposed with most presets.
19/01/2013 - Lowered the glow of Blackreach mushrooms.
25/01/2013 - Fixed a few types of water splashes and Windhelm towers.
26/01/2013 - Fixed a couple of blowing snow objects.
06/02/2013 - Added many fog and mist type of objects as well as Deathbell (plant), also fixed a bug in one torch.
09/02/2013 - Added a compatibility patch for W.A.T.E.R. 1.6 - thanks to SparrowPrince for granting the permission to use his files.
10/02/2013 - Added optional fixes for hinged trap and Falmer totem.
16/02/2013 - Added fixes for a few light shafts as well as a couple of food items and ingredients (tomato, carrot, long taffy, nutty bread and Daedra heart).
20/02/2013 - Added lumbermill gear and glow meshes as well as fixed a bug in one of the light shafts and added a texture for finer dust.
22/02/2013 - Added Solitude window shutters and Whiterun display cases, fixed a bug in carrot and lowered Daedra heart glow even further.
23/02/2013 - Added a few types of spider webs with fixes to combat excessive brightness, more to come later.
24/02/2013 - Added modified Dragonsreach LOD windows (i.e. those seen from the distance) so that they react to [WINDOWLIGHT] parameters as well as more types of webs.
07/06/2013 - Added waterfalls, a few more light shafts and a glow found in Windhelm square.
09/06/2013 - Added wall-mounted elk head.
10/11/2013 - Added wall-mounted female elk head (thanks, Jawz!).
08/01/2014 - Added more light shafts from Jawz.
11/01/2014 - Fixed chaurus eggs and glowing mushrooms.
14/04/2014 - Fixed a number of Solstheim water meshes.
11/05/2014 - Fixed the glowing mushrooms cluster + one missed waterfall.
04/02/2015 - Fixed Riften windows, the rest of the waterfalls (I hope) + bunch of other stuff.
05/02/2015 - Fixed a few creek meshes + Solstheim lava crater flames.
08/02/2015 - Fixed one window type found in e.g. Warmaiden's that didn't react to [WINDOWLIGHT].
09/02/2015 - Fixed yet another Whiterun window...
11/02/2015 - Fixed casting effect for Detect Life and related spells.
12/02/2015 - Fixed giant slam effect.
14/02/2015 - Fixed Jorrvaskr windows.
16/02/2015 - Fixed spider spit projectile and drool as well as Chaurus spit projectile.
16/02/2015 - Fixed Flame Atronach; the ESP is ONLY needed to fix the farting dead body - if you're not bothered, disregard the plugin.
10/02/2016 - Fixed fine mist particle effect.
06/03/2016 - Fixed casting effect for Heal spells and a woodfire clipping issue in inns (can't believe no one reported it!).
08/03/2016 - Fixed dust, fine dust, Falmer dust and fluff particle effects.
10/03/2016 - Reworked waterfall and creek meshes to get rid of the glow especially at nights and in interior locations.
11/03/2016 - Fixed Alteration, Conjuration and Illusion spells.
14/03/2016 - Fixed corrupted creek mesh.
27/04/2016 - Fixed a couple of water related meshes + a corrupted campfire mesh.
01/08/2016 - Integrated USLEEP fixes for the conflicting meshes (Special thanks to Nico coiN).INSTALLATION
Copy the contents to your Skyrim folder, adhering to the folder structure.
NOTE to users of Ultimate HD Fire Effects by BuzzDee84: Install Ultimate HD Fire Effects after my particle patch, overwriting my files when asked.
To uninstall, delete the included files.PARTICLE PATCH CONTENTS
All-In-One installation package contains everything released so far for ease of install.
Contents of selective installation package are broken into two categories, core and optional. Core components include the main particle bug fixes, whereas optional components contain other stuff that may be of interest to an ENB user. If you want just the particle bug fixes and nothing else, only install the core components.PARTICLE PATCH CORE COMPONENTS:
Many types of whitewater foams and water splashes that incorrectly reacted to [FIRE] parameters.
Many types of interior and exterior windows that didn't respond to [WINDOWLIGHT] parameters.
Various types of waterfall meshes that reacted to [FIRE] parameters.
Many types of fire sources that reacted fully or partially to [PARTICLE] parameters.
A couple of types of blowing snow objects that reacted to [FIRE] parameters.
Many fog and mist objects that reacted to [FIRE] parameters.
Deathbell (plant) that was categorized under [WINDOWLIGHT].
Many types of light shafts that reacted to [FIRE] or nada.
All types of glow meshes that reacted to [FIRE].OPTIONAL COMPONENTS:
Solitude doors and market stalls that didn't shadow properly.
Mineral pools that had too high specular intensity.
Dawnbreaker sword that had too bright glow.
Blackreach mushrooms that had too bright glow.
Windhelm towers that had too high specularity.
Bedrolls that had too much glossiness.
Hinged trap that didn't shadow.
Falmer totem that had too much glow.
Food and ingredients with various issues.
Lumbermill gear that didn't shadow.
Solitude window shutters that didn't shadow.
Whiterun display cases that had opaque lids.
Finer dust to replace the floating Duplo bricks.
Most types of spider webs that were too bright.
Dragonsreach LOD windows.
Wall-mounted elk heads that didn't shadow.
Chaurus eggs and glowing mushrooms.
Many types of light shafts.
Thanks to Boris and all the contributors: Darkstorne, Oyama (Kyo), far327, Svarog, Jawz, Neuba, Unreal Warfare, evok99, SiSaSyco, JudgmentJay, Opethfeldt, Guzio, Aiyen, Jafin16, Maeldun, OrmrSnaethorsen, Confidence Man, andybar, Kontrapunkt, Steelman, NHK, TechAngel85, Nico coiN, El-Rizzo and others.
I will keep updating the mod as necessary, so if you come across an object that looks buggy to you, please let me know. Also, if you notice I have made a mistake (possible), please drop me a line.