Please use english language
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PostPosted: 06 Nov 2017, 21:26 
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Joined: 10 Jul 2016, 17:19
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ENBSeries wrote:
Things can be solved easily by making external config file which contain memory offsets, so users can dig in to skse and write correct values to make this plugin work.


Is this something that someone knowledgeable can do without the source code? (IE, not me, lol, but it seems we have some knowledgeable folks who are willing to help update.)


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Tomoko
PostPosted: 06 Nov 2017, 21:31 
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In general - yes. But this depends from implementation of the plugin, if its use skse/f4se/nvse/fose/etc, then any user can open sources and find addresses there. But if plugin do not use skse/blah/blah/blah, then answer is no, it's not easy, but still possible by more experienced users.

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PostPosted: 19 Nov 2017, 14:48 
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Joined: 26 Jan 2017, 22:41
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ENBSeries wrote:
In general - yes. But this depends from implementation of the plugin, if its use skse/f4se/nvse/fose/etc, then any user can open sources and find addresses there. But if plugin do not use skse/blah/blah/blah, then answer is no, it's not easy, but still possible by more experienced users.


The Oldrim version is the one that used SKSE, but the SSE one has a .ini and .dll file aswell.


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PostPosted: 25 Nov 2017, 21:22 
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Ah, well, that's disappointing, but I appreciate the responses. At least I still have it for Oldrim :)


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PostPosted: 02 Dec 2017, 19:04 
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Joined: 02 Dec 2017, 19:02
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An update for SSE would be nice :roll:


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