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I'd like to implement new effects and increase performance to some existing by changing forward rendering in TES Skyrim to deffered. The only problem for users is lack of hardware antialiasing in this mode, similar to latest version for Fallout New Vegas and Fallout 3. Why i need this? To render surface normals separately for better quality of ssao and ssil effects, to add reflection like in Deus Ex Human Revolution mod. This can be done without antiasliasing issue, but performance will be similar to ComplexIndirectLighting=true, much slower when looking on to horizon with many visible objects. There is another trick, something middle between these two and with antialiasing supported, but it cost a lot of video memory (screen size doubled, draw with offset twice). Of course if not much users are interested, i can simply optimize existing things and do some minor changes instead of new fx.
[poll] TES Skyrim
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- *blah-blah-blah maniac*
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[poll] TES Skyrim
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
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Re: [poll] TES Skyrim
DUDE! Definitely go for deffered rendering, SMAA works miracles, nobody needs MSAA, it only lowers the performance. YES, YES, YES, for option number two!
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Re: [poll] TES Skyrim
I already heard about this TXAA...is there any way to make a injector for it/implement it in ENB?
Anyways, would this AA method you are planning have variables in enb.ini?
Anyways, would this AA method you are planning have variables in enb.ini?
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Re: [poll] TES Skyrim
Second one definetly!
And consider an option that these two modes can be switched painlessly for us users. That would be great, thank you.
And consider an option that these two modes can be switched painlessly for us users. That would be great, thank you.
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- *sensei*
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Re: [poll] TES Skyrim
Right now my ATI video card can handle ComplexIndirectLighting=true with SSAA.
So if you make new fx+AA support, i want to try it out and see what happens.
If my card can handle it then everything fine i am happy. People without powerful card can disable AA and use SMAA (they already like SMAA).
That way everyone happy.
So if you make new fx+AA support, i want to try it out and see what happens.
If my card can handle it then everything fine i am happy. People without powerful card can disable AA and use SMAA (they already like SMAA).
That way everyone happy.
Re: [poll] TES Skyrim
Am have are GTX460 @ 870MHz and am play 2xMSAA+8xTSSAA and have NO Probs.
Am Use thies:
http://skyrim.nexusmods.com/mods/18941
(plus adaptation SSAO/SSIL)
Am Use thies:
http://skyrim.nexusmods.com/mods/18941
(plus adaptation SSAO/SSIL)
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Re: [poll] TES Skyrim
Definitely new effects..! That would be awesome! SMAA should be good enough for most users, you might want to implement the second option too, for those with powerful cards. When I can't use AA I'm downsampling 2720x1700 to 1920x1200 which is probably even more expensive.
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Re: [poll] TES Skyrim
You have my complete support here! Interesting new effect would be water replacer
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Skyrim Visual Immersion
Skyrim Visual Immersion
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Re: [poll] TES Skyrim
Personally, I would love to see the HDR full resolution motion blur and normal maps ambient occlusion. That would be super neat!Matso wrote:You have my complete support here! Interesting new effect would be water replacer
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OS: Windows 10
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RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
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Re: [poll] TES Skyrim
Hardware antialiasing is so yesterday anyway, so deferred all the way. High quality SSAO+IL and proper reflections alone sounds very promising.
That said you will probably get an outcry from the less tech-savvy users when they find out that hardware AA doesn't work...
That said you will probably get an outcry from the less tech-savvy users when they find out that hardware AA doesn't work...
I don't think it's possible to inject TXAA - and even if it was TXAA requires a Kepler GPU (as in the new Nvidia 6XX series boards).I already heard about this TXAA...is there any way to make a injector for it/implement it in ENB?