[poll] TES Skyrim

Is hardware antialiasing matters (msaa) in Skyrim?

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*blah-blah-blah maniac*
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Re: [poll] TES Skyrim

I'm all for some new effects, but I cannot agree that any type of FXAA or SMAA will ever compare to true hardware AA that is aware of the world geometry. FXAA and SMAA are just post-process effects that use only the flattened image as input, so they can never handle well certain scenarios, i.e. where very fine and thin geometry is already rendered as a broken line of pixels before the FXAA/SMAA is applied. This is why FXAA and SMAA handle JAGGIES ok, but do not reduce SHIMMER very much; nothing can compare to hardware AA for this. With FXAA/SMAA, you still get plenty of pixel shimmering on horizontal/vertical edges and fine geometry when you move around.

All that being said, I'm happy for some new effects for Skyrim ENB. I generally can't afford to use hardware AA myself these days anyhow, on my old, trusty laptop :)
For being what they are (post-processing effects), FXAA and SMAA are fantastic!

P.S. I don't REALLY know what I'm talking about... but I think I do?
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Re: [poll] TES Skyrim

Just GO for deffered Boris !
Post process AA is more than enough.
I can't wait to see what you'll come up with !

TXAA, as mindflux said, will only be available on 6+ series.
SMAA does a fantastic job with jaggies.

When I want PERFECT antialiasing I'm downsampling 1440p to 1080p, and just add SMAA : fantastic !
If you can add new things and improve performance of SSAO_SSIL..... oh yes, please just go ! :)
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Re: [poll] TES Skyrim

Deffered please :D

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Re: [poll] TES Skyrim

  • No, better to speed up and add new effects to ENBSeries
    Better optimize existing and don't add anything else
"speed up" = "optimize" for me
So choice is between:
1. Hardware AA
2. Debug/speed up/optimize + new effects - but no hardware AA
3. Just debug/speed up/optimize - no new effects - no hardware AA
Right?
Then definitly 2!

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Re: [poll] TES Skyrim

I can do supersampling thing if it matters.
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Re: [poll] TES Skyrim

Speaking only for myself here, but downsampling + SMAA (or FXAA, don't like it, but does the job as well) remains the best solution.
Boris, if you could only improve SSAO_SSIL (if even possible) to match downsampling or very high resolutions, I'd be in heaven. :)
Anyway, please do what you feel is good to improve, according to YOU.
We have good post-process AA at our disposal, so I think we'd be able to sacrifice hardware AA for improvements and new effects, definitely ! :D
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Re: [poll] TES Skyrim

[quote="ENBSeries"]I can do supersampling thing if it matters.[/quote]

I say go for it, even if I'm in the 2% of people with a very powerful rig. It does matter.

AAA
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Re: [poll] TES Skyrim

Yes, yes and once more - YES!!
i bet that postprocess AA is more than enough for Skyrim, it would be great to see emproved and optimised old effects with something new!!
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Re: [poll] TES Skyrim

Hey Boris,
can you implement downsampling like the guy from DSFIX for Darksouls?

I wanted to know if this method (Downsampling without driver modification) works only with this engine, or it can work in every game.

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Re: [poll] TES Skyrim

I don't know about downsampling, the reason to make it. May be you mean supersampling? It's relatively simple, but slow.
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