skyrim se // adding enb particle light to objects in nifskope

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Joined: 18 Jan 2024, 09:15

skyrim se // adding enb particle light to objects in nifskope

hi!

i intend to add particle light to an ingredient in nifskope. i tried copying the "nibillboardnode" from a source file which already has one

[right click on "nibillboardnode" > block > copy branch]

but when i try to paste it on the one i want to add

[right click on "bsfadenode" > block > paste branch]

it pops up an error reading "could not insert niblock. unknown block".

i tried searching online, but couldn't found any remedy. what could possibly be going wrong? how should i solve this?

any info & guidance would be appreciated a lot.

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*blah-blah-blah maniac*
Posts: 836
Joined: 10 Dec 2017, 17:10

Re: skyrim se // adding enb particle light to objects in nifskope

Try copying the whole source BSFadeNode under your target BSFadeNode first, then copy the required NiBillboardNode out from the freshly copied BSFadeNode into the base BSFadeNode. Now you can delete the BSFadeNode you copied under the base BSFadeNode before.

This should work.


After all done, do not forget to:

right-click > Optimize > Remove Unused Strings
right-click > Sanitize > Reorder Blocks
Save

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Joined: 18 Jan 2024, 09:15

Re: skyrim se // adding enb particle light to objects in nifskope

ty for sparing your time to reply ~

when i try to copy the whole bsfadenode and paste it into the target one just as you explained, same issue persist.

i assume it is safe to share the link to the mod in question:

eerie ectoplasm

well there is another mod which requires this one, that adds particle light but it also changes the bowl which i don't prefer. this is why i try to do it on the original one. also tried to copy nibillboard & the whole bsfadenode from that too, no avail.

i don't suppose you have another possible ways?

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*blah-blah-blah maniac*
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Joined: 10 Dec 2017, 17:10

Re: skyrim se // adding enb particle light to objects in nifskope

You can also do the opposite - copy the base BSFadeNode of your mesh into the other mesh that has the NiBilboardNode, then delete everything you don't need, leaving only the NiBillboardNode and your BSFadeNode under the base BSFadeNode. Now right-click your BSFadeNode (the one you copied under the base BSFadeNode, and click Block > Flatten Branch.
All the content that was under the new BSFadNode, is now under the base BSFadeNode and the new BSFadeNode is empty - delete it.

And again,

right-click > Optimize > Remove Unused Strings
right-click > Sanitize > Reorder Blocks
Save

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Posts: 3
Joined: 18 Jan 2024, 09:15

Re: skyrim se // adding enb particle light to objects in nifskope

whoa, that ticked! tysm again! have a good one ~
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