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//POSTPROCESS 2
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//POSTPROCESS 2
game path/enbeffect.fx(424.9): Waning X3206: Implicit truncation of vector type
game path/enbeffect.fx(426.17): Waning X3206: Implicit truncation of vector type
game path/enbeffect.fx(456.38): error X3004: Undeclared identifier "EAdaptationMaxV2"
Can you tell me please what i did wrong?
There is the piece of code which i copy pasted:
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//-------------------------------------------------------------------------------------------
//POSTPROCESS 2 DNI Separated
//-------------------------------------------------------------------------------------------
#if (POSTPROCESS==2)
//float EBrightnessV2=2.3; //Not in use
//Exterior Day
float EAdaptationMinV2Day=0.05;
float EAdaptationMaxV2Day=0.125;
float EToneMappingCurveV2Day <
string UIName="Day: Tone Mapping Curve";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=16.0;
> = {8.0};
float EIntensityContrastV2Day <
string UIName="Day: Contrast Intensity";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=16.0;
> = {1.475};
float EColorSaturationV2Day <
string UIName="Day: Color Saturation";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=8.0;
> = {1.6};
float EToneMappingOversaturationV2Day <
string UIName="Day: Oversaturation";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=10000.00;
> = {160.0};
//Exterior Night
float EAdaptationMinV2Night=0.05;
float EAdaptationMaxV2Night=0.125;
float EToneMappingCurveV2Night <
string UIName="Night: Tone Mapping Curve";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=16.0;
> = {8.0};
float EIntensityContrastV2Night <
string UIName="Night: Contrast Intensity";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=16.0;
> = {1.475};
float EColorSaturationV2Night <
string UIName="Night: Color Saturation";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=8.0;
> = {1.6};
float EToneMappingOversaturationV2Night <
string UIName="Night: Oversaturation";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=10000.00;
> = {160.0};
//Interior
float EAdaptationMinV2Interior=0.05;
float EAdaptationMaxV2Interior=0.125;
float EToneMappingCurveV2Interior <
string UIName="Interior: Tone Mapping Curve";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=16.0;
> = {8.0};
float EIntensityContrastV2Interior <
string UIName="Interior: Contrast Intensity";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=16.0;
> = {1.475};
float EColorSaturationV2Interior <
string UIName="Interior: Color Saturation";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=8.0;
> = {1.6};
float EToneMappingOversaturationV2Interior <
string UIName="Interior: Oversaturation";
string UIWidget="Spinner";
float UIMin=0.0;
float UIMax=10000.00;
> = {160.0};
#endif
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//POSTPROCESS 2
//float EBrightnessV2=2.5;
float EAdaptationMinV2=0.05;
float EAdaptationMaxV2=0.05;//0.125;
float EToneMappingCurveV2=8.0;
float EIntensityContrastV2=1.0;
float EColorSaturationV2=1.0;
float EToneMappingOversaturationV2=180.0;