Quick question (flat shading look)

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Re: Quick question (flat shading look)

Thanks for the water settings ill test those, pretty much the reflections are sky and there alittle pixalated.
Ill be shore to try that in the next update

I think the horse issue if a nif thin looking closer at that horse its the mane, tail and sadle that have outlines the whole body part of the horse isnt outlined its obviously set wrong, as the other horse works fine. Ill open both nifs and check for differences

Oh yer part of the crap screenshot quality is my monitor resolution, its rubbish lol

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Re: Quick question (flat shading look)

okay so this is what it looks like with the settings you suggested
https://drive.google.com/open?id=0B-lnx ... VlNRE1rMjA
I thought id test if there was an issue with the current water textures so i switched to those experimental ones
https://drive.google.com/open?id=0B-lnx ... Xk0QXNLSWs

I then set the water settings back to what i had them set to with those experimental textures from the previous images where they were blue
The results was the same maybe i bit darker gray/black
The only thing different in my enbseries ini from when i took those old blue experimental water screenshots besides the new prepass shader are the flat shade environment settings. Is that whats causing it?

Oh i also already had edge aa enabled, its the only aa enabled in the local ini

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Re: Quick question (flat shading look)

Black water is not because environment setting were old.
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Re: Quick question (flat shading look)

I'm having issues with removing outlines for objects which overlap actors. Inner line can be removed easily, but outer do not, because filtering mode for texture samples is linear instead of point, so interpolation of values makes masking wrong, not exact values. If i use point filtering, then thickness of edges is discrete with size of 1, 2, 3, 4 pixels, which looks ugly. Don't know how to fix this properly yet without using extra pass at cost of performance.
To use just internal edges to avoid bug makes them twice thinner, so not very good. See comparison images for both outlines or just inner outline http://imgur.com/a/ff8q4
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Re: Quick question (flat shading look)

Id almost say that is okay, did you alter thickness along with the color? In the first image your lines look thicker then mine

if the best you can do is make the lines thinner around none skinned objects id say it would look way more subtle hard too say without seeing it behave ingame

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Re: Quick question (flat shading look)

On first image there false outline is twice thinner than any proper ones. Anyway, i tried all ideas, nothing works to fix that bug, except slow version for point filtering which is very unwelcome by users (or it can't have big thinkness).
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Re: Quick question (flat shading look)

Made an update, check it
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Re: Quick question (flat shading look)

is the update still called 0.315?

NM i can see that is as the prepass file is bigger in file size

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Re: Quick question (flat shading look)

Okay i love the adjustable settings!!
Heres the reason why i wanted to have the lines overlap the model and have transparency
https://drive.google.com/open?id=0B-lnx ... HpHTFRpS0U
https://drive.google.com/open?id=0B-lnx ... kh6XzVndUk
https://drive.google.com/open?id=0B-lnx ... EFQV3NaOUk
https://drive.google.com/open?id=0B-lnx ... k1vYWFwak0
https://drive.google.com/open?id=0B-lnx ... mxaSENfaDg
https://drive.google.com/open?id=0B-lnx ... lo5aFlZVGs
https://drive.google.com/open?id=0B-lnx ... DFHbkRYdmc
https://drive.google.com/open?id=0B-lnx ... G1CMDZ5SWs
https://drive.google.com/open?id=0B-lnx ... ERSZXBOZXM
So you can see with the transparency the solid black line now takes on the color of what its outlining
Which just feels nice and organic to me :D
(Still need to fix the male skeleton stupid balloon heads)

I noticed you now have different line types
Type 0 from what i could tell outlines outside the model
Type 1-2 outlines onto the model (didnt see much difference between 1 and 2 different coding perhaps?)
Type 0 dosnt get drawn when the sky is in the background
https://drive.google.com/open?id=0B-lnx ... mxKTXktVDg
Type 1-2 do get drawn
https://drive.google.com/open?id=0B-lnx ... TdNT3E2cGs
Perhaps type 1 and 2 also wouldn't be drawn here but because its overlapping the character model it is being drawn
Id be using type 1 or 2 anyway so it dosnt directly bother me but i thought i should let you know

All line types stop drawing at the water like this
https://drive.google.com/open?id=0B-lnx ... kxIaGNhd2s
https://drive.google.com/open?id=0B-lnx ... nBnZk9vRzg
I cant imagine rendering the lines under water would be easy so not anything could be done there
I dont tend to do much swimming in skyrim

This is becoming sooo awesome!!!!

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Re: Quick question (flat shading look)

Water refraction do not have depth distorted to draw outlines.
So, am i done here?
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