Quick question (flat shading look)

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Joined: 31 Oct 2016, 17:49

Quick question (flat shading look)

Is there a way to remove/fade the shading of meshes by editing various values in the enbs ini. This is for skyrim oldrim, Im trying to get a sort of flat shaded look for a mod im working on
So by shading im not talking about shadows, but rather the shadow-like shading on objects and meshes. I understand skyrim want designed to be flat shaded so it might not be completely possible to achieve, id be happy with getting it as close as possible

Thanks

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*blah-blah-blah maniac*
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Re: Quick qustion

You mean no lighting at all? Then use ambient only and reduce directional and point lights to zero.
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Re: Quick qustion

Sorry do you mean disable everything but Ambient occlusion?

https://encrypted-tbn0.gstatic.com/imag ... fhZUWraG7P
the sphere on the right is what im looking for, i want to remove(as best as possible) the shading on meshes like the sphere on the left

Im going for a toon like look for a overhaul mod so i need to some how make everything 'shadless' in order for it to look right

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Re: Quick qustion

AmbientLighting*** and AmbientColorFilter*** parameters of [ENVIRONMENT] category. They makes everything look flat.
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Re: Quick qustion

Oh right i see, sorry iv only edited enbs very minimally.
So if i set everything under pointlighting and directlighting to 0
what should i do for ambientlighting and ambient colour filter?

Sorry if im sounding stupid coding and stuff like this isnt my strong suite, i get the gist but im not very knowledgeable in this stuff
Im just ya bog standard 3d and texture artist :p

Thankyou for answering me btw :D

One other question that relates to this
https://cdn.discordapp.com/attachments/ ... 1-08_5.jpg
So thats a shot of some new grass i have ingame the terrain and the grass appear to be lit/shaded differently, they share the same texture so they should blend together perfectly
Will this problem disappear when i make the flat shading edits or will i need to change some other values?

I wont be at my computer for a week now so i cant test the flat shading edits right now :/ so i figured id ask you wile i have you incase i make the edits and i still have that issue

Thanks you have been a big help pointing me in the right direction :)

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Re: Quick qustion

Set ambient color values to any bright enough for you.
Will this problem disappear when i make the flat shading edits or will i need to change some other values?
Probably it will dissapear, depends from textures.

http://i.imgur.com/UVumLpY.jpg
http://i.imgur.com/igANfRn.jpg
Result is in the enbseries.ini below

Code: Select all

[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=false
EnableLens=false
EnableAdaptation=false
EnableDepthOfField=false
EnableAmbientOcclusion=false
EnableDetailedShadow=false
EnableSunRays=false
EnableSunGlare=false
EnableSkyLighting=false
EnableImageBasedLighting=false
EnableReflection=false
EnableSoftParticles=false
EnableParticleLights=false
EnableSubSurfaceScattering=false
EnableWater=false
EnableUnderwater=false
EnableCloudShadows=true
EnableVolumetricRays=false
EnableProceduralSun=false
EnableMist=false

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=true

[WEATHER]
EnableMultipleWeathers=false
EnableLocationWeather=false

[TIMEOFDAY]
Enable=true
DawnDuskEnable=false
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0

[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[BLOOM]
AmountSunrise=0.25
AmountDay=0.25
AmountSunset=0.25
AmountNight=0.25
AmountInteriorDay=0.25
AmountInteriorNight=0.25
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
IgnoreWeatherSystem=false
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0

[LENS]
IgnoreWeatherSystem=false
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0

[SSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
UseComplexIndirectLighting=false
UseComplexAmbientOcclusion=false
UseAmbientIndirectLighting=false
SamplingQuality=1
SamplingPrecision=0
SamplingRange=0.3
FadeFogRange=1.0
SizeScale=0.75
SourceTexturesScale=0.5
EnableComplexFilter=true
FilterQuality=2
FilterType=2
AOAmount=2.0
AOAmountInterior=2.0
ILAmount=6.0
ILAmountInterior=6.0
AOIntensity=2.0
AOIntensityInterior=1.0
AOType=1
ILType=0
AOMixingType=0
AOMixingTypeInterior=2
EnableDenoiser=true

[SKYLIGHTING]
IgnoreWeatherSystem=false
Quality=1
FilterQuality=1
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1

[ENVIRONMENT]
IgnoreWeatherSystem=true
DirectLightingIntensitySunrise=0.0
DirectLightingIntensityDay=0.0
DirectLightingIntensitySunset=0.0
DirectLightingIntensityNight=0.0
DirectLightingIntensityInteriorDay=0.0
DirectLightingIntensityInteriorNight=0.0
DirectLightingCurveSunrise=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveSunset=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterNight=1, 1, 1
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1

SpecularAmountMultiplierSunrise=0.0
SpecularAmountMultiplierDay=0.0
SpecularAmountMultiplierSunset=0.0
SpecularAmountMultiplierNight=0.0
SpecularAmountMultiplierInteriorDay=0.0
SpecularAmountMultiplierInteriorNight=0.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
AmbientLightingCurveSunrise=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveSunset=1.0
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationSunset=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

AmbientColorFilterAmountSunrise=1.0
AmbientColorFilterAmountDay=1.0
AmbientColorFilterAmountSunset=1.0
AmbientColorFilterAmountNight=1.0
AmbientColorFilterAmountInteriorDay=1.0
AmbientColorFilterAmountInteriorNight=1.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=1, 1, 1
AmbientColorFilterMiddleDay=1, 1, 1
AmbientColorFilterMiddleSunset=1, 1, 1
AmbientColorFilterMiddleNight=1, 1, 1
AmbientColorFilterMiddleInteriorDay=1, 1, 1
AmbientColorFilterMiddleInteriorNight=1, 1, 1
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1

PointLightingIntensitySunrise=0.0
PointLightingIntensityDay=0.0
PointLightingIntensitySunset=0.0
PointLightingIntensityNight=0.0
PointLightingIntensityInteriorDay=0.0
PointLightingIntensityInteriorNight=0.0
PointLightingCurveSunrise=1.0
PointLightingCurveDay=1.0
PointLightingCurveSunset=1.0
PointLightingCurveNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0

ParticleLightsIntensitySunrise=0.0
ParticleLightsIntensityDay=0.0
ParticleLightsIntensitySunset=0.0
ParticleLightsIntensityNight=0.0
ParticleLightsIntensityInteriorDay=0.0
ParticleLightsIntensityInteriorNight=0.0

FogColorMultiplierSunrise=1.0
FogColorMultiplierDay=1.0
FogColorMultiplierSunset=1.0
FogColorMultiplierNight=1.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveSunrise=1.0
FogColorCurveDay=1.0
FogColorCurveSunset=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
FogColorFilterSunrise=1, 1, 1
FogColorFilterDay=1, 1, 1
FogColorFilterSunset=1, 1, 1
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1

ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingIntensityDawn=0.0
DirectLightingIntensityDusk=0.0
DirectLightingCurveDawn=1.0
DirectLightingCurveDusk=1.0
DirectLightingDesaturationDawn=0.0
DirectLightingDesaturationDusk=0.0
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=1, 1, 1
DirectLightingColorFilterDusk=1, 1, 1
SpecularAmountMultiplierDawn=0.0
SpecularAmountMultiplierDusk=0.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=1.0
AmbientLightingIntensityDusk=1.0
AmbientLightingCurveDawn=1.0
AmbientLightingCurveDusk=1.0
AmbientLightingDesaturationDawn=0.0
AmbientLightingDesaturationDusk=0.0
AmbientColorFilterAmountDawn=1.0
AmbientColorFilterAmountDusk=1.0
AmbientColorFilterTopDawn=1, 1, 1
AmbientColorFilterTopDusk=1, 1, 1
AmbientColorFilterMiddleDawn=0, 0, 0
AmbientColorFilterMiddleDusk=0, 0, 0
AmbientColorFilterBottomDawn=1, 1, 1
AmbientColorFilterBottomDusk=1, 1, 1
PointLightingIntensityDawn=0.0
PointLightingIntensityDusk=0.0
PointLightingCurveDawn=1.0
PointLightingCurveDusk=1.0
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.0
ParticleLightsIntensityDusk=0.0
FogColorMultiplierDawn=1.0
FogColorMultiplierDusk=1.0
FogColorCurveDawn=1.0
FogColorCurveDusk=1.0
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=1, 1, 1
FogColorFilterDusk=1, 1, 1
ColorPowDawn=1.0
ColorPowDusk=1.0

[SKY]
IgnoreWeatherSystem=false
Enable=true
DisableWrongSkyMath=false

StarsIntensity=1.0
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0

GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1

GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1

GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1

SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1

SunGlowIntensitySunrise=1.0
SunGlowIntensityDay=1.0
SunGlowIntensitySunset=1.0
SunGlowIntensityNight=1.0
SunGlowIntensityInteriorDay=1.0
SunGlowIntensityInteriorNight=1.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0

SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
CloudsIntensityDawn=1.0
CloudsIntensityDusk=1.0
CloudsCurveDawn=1.0
CloudsCurveDusk=1.0
CloudsDesaturationDawn=0.0
CloudsDesaturationDusk=0.0
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=1, 1, 1
CloudsColorFilterDusk=1, 1, 1
GradientIntensityDawn=1.0
GradientIntensityDusk=1.0
GradientDesaturationDawn=0.0
GradientDesaturationDusk=0.0
GradientTopIntensityDawn=1.0
GradientTopIntensityDusk=1.0
GradientTopCurveDawn=1.0
GradientTopCurveDusk=1.0
GradientTopColorFilterDawn=1, 1, 1
GradientTopColorFilterDusk=1, 1, 1
GradientMiddleIntensityDawn=1.0
GradientMiddleIntensityDusk=1.0
GradientMiddleCurveDawn=1.0
GradientMiddleCurveDusk=1.0
GradientMiddleColorFilterDawn=1, 1, 1
GradientMiddleColorFilterDusk=1, 1, 1
GradientHorizonIntensityDawn=1.0
GradientHorizonIntensityDusk=1.0
GradientHorizonCurveDawn=1.0
GradientHorizonCurveDusk=1.0
GradientHorizonColorFilterDawn=1, 1, 1
GradientHorizonColorFilterDusk=1, 1, 1
SunIntensityDawn=1.0
SunIntensityDusk=1.0
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunGlowIntensityDawn=0.0
SunGlowIntensityDusk=0.0
SunGlowHazinessDawn=0.0
SunGlowHazinessDusk=0.0
MoonIntensityDawn=1.0
MoonIntensityDusk=1.0
MoonCurveDawn=1.0
MoonCurveDusk=1.0
MoonDesaturationDawn=0.0
MoonDesaturationDusk=0.0

[OBJECT]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0

[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0

[EYES]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0

[LIGHTSPRITE]
IgnoreWeatherSystem=false
IntensitySunrise=4.0
IntensityDay=4.0
IntensitySunset=4.0
IntensityNight=4.0
IntensityInteriorDay=4.0
IntensityInteriorNight=4.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0

[WINDOWLIGHT]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0

[VOLUMETRICFOG]
IgnoreWeatherSystem=false
EnableShadows=true
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
LightingInfluenceDawn=1.0
LightingInfluenceDusk=1.0
OpacityDawn=1.0
OpacityDusk=1.0

[FIRE]
IgnoreWeatherSystem=false
IntensitySunrise=4.0
IntensityDay=4.0
IntensitySunset=4.0
IntensityNight=4.0
IntensityInteriorDay=4.0
IntensityInteriorNight=4.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
AdditiveBlending=true
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0

[PARTICLE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
LightingInfluenceDawn=1.0
LightingInfluenceDusk=1.0

[DEPTHOFFIELD]
IgnoreWeatherSystem=false
Quality=0
FadeTime=1.0

[SHADOW]
IgnoreWeatherSystem=true
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=-1
ShadowFilterQuality=2
ShadowBlurRange=2.0
ShadowBlurRangeInterior=2.0

[RAYS]
IgnoreWeatherSystem=true
SunRaysMultiplierSunrise=6.0
SunRaysMultiplierDay=6.0
SunRaysMultiplierSunset=6.0
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=6.0
SunRaysMultiplierDusk=6.0

[REFLECTION]
IgnoreWeatherSystem=false
Quality=1
FilterQuality=2
FilterBluriness=0.0
SizeScale=1.0
SourceTexturesScale=1.0
Amount=1.0
AmountInterior=1.0
Power=1.0
PowerInterior=1.0
GlosinessMin=0.0
GlosinessMax=1.0
EnableDenoiser=true
DenoiserType=4
EnableSupersampling=false
ExteriorEnable=true
InteriorEnable=true

[IMAGEBASEDLIGHTING]
IgnoreWeatherSystem=false
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1

[RAIN]
IgnoreWeatherSystem=true
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=0.0
MotionTransparency=0.0

[SUBSURFACESCATTERING]
IgnoreWeatherSystem=false
EnableTextureAlpha=true
Quality=0
Radius=5.0
Amount=1.0
EpidermalAmount=4.0
SubdermalAmount=12.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.9
EpidermalMix=0.5
SubdermalMix=0.5
SubdermalTranslucency=0.3
SubdermalPhase=0.0

[WATER]
IgnoreWeatherSystem=false
EnablePreCache=false
EnableDispersion=true
EnableCaustics=true
EnableParallax=false
EnableShadow=false
EnableVolumetricShadow=false
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=false
DisplacementQuality=1
DisplacementFilterQuality=2
ShadowQuality=0
EnableShadowNoise=false
ReflectionAmount=1.0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=3.0
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.5
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0

[UNDERWATER]
IgnoreWeatherSystem=false
EnableDispersion=true
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableBlurring=false
EnableReflection=true
EnableShadow=true
ShadowQuality=0
DispersionAmount=1.0
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.0
DeepnessFade=2.0
DeepnessDarkening=0.5
TintAmount=2.0
TintFade=2.0
SunScatteringMultiplier=0.5

[CLOUDSHADOWS]
IgnoreWeatherSystem=false
EnableAtNight=false
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0

[VOLUMETRICRAYS]
IgnoreWeatherSystem=false
Quality=1
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=5.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=1.0
SkyColorAmountDay=1.0
SkyColorAmountSunset=1.0
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5

[PROCEDURALSUN]
IgnoreWeatherSystem=false
Size=1.0
EdgeSoftness=0.5
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0

[MIST]
IgnoreWeatherSystem=true
EnableAnchors=false
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0

ColorFromEnvironmentFog=0.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=3.0
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1

RelativeToCameraSunrise=0.0
RelativeToCameraDay=1.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=4.159999
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0

DensitySunrise=1.5
DensityDay=2.0
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=0.0
VerticalFadeSunset=1.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=1.0
DistanceFadeDay=0.0
DistanceFadeSunset=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
BottomTopSunrise=0.0
BottomTopDay=1.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=0.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0

AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=1.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
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Joined: 31 Oct 2016, 17:49

Re: Quick qustion

Wow thankyou for that, i didnt expect you to provide an example ini which is why i didnt directly ask but thankyou so much
That example image looks to be exactly what im looking for :D

I cant wait to test this ingame :D

Thanks so much, Ill repost here later when i have some screenshots of my mod
Its a revamp of my ASO mod - http://www.nexusmods.com/skyrim/mods/81221/?
It always needed a custom enb as these texture look horible with out it
Now i can recapture the artistic feel i was trying to capture

Thanks again

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Re: Quick question (flat shading look)

Oh. But if you will do that, then shadows dissapear (ambient is what inside shadows, kinda). If you want to keep shadows, this require programming of ENBSeries to make lighting really flat by direction, but existing. Maybe with gradient still available on edges to not make look very sharp on edges, hard to say now, it's tricky compromises based solution for shadows.
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Posts: 92
Joined: 31 Oct 2016, 17:49

Re: Quick question (flat shading look)

Oh so i can get the flat shade look by sacrificing shadows hmmm thats a bummer

Id ask could i have values set to have very minimal shading to allow shadows but i assume the shadows will be to minimal/barley visible
Well thankyou anyway ill take what i can get i guess

If the shading could be changed to look more like this - http://img.nz.gpncdn.com/article_title_ ... b8067.jpeg
Then i wouldn't need to 'remove' the shading which i guess would maintain shadows but this is based on no programing knowledge so yer
I guess because the game isnt designed to look like that it would be very difficult to get it to look like that bordering impossible

I remember doing the LodBias trick which gives - https://camo.githubusercontent.com/e92c ... 642e6a7067
Not quite what i want as it has too many gradients in the shading im after a single tone shading maybe two tone, and ofcores this effects texture quality which i don't want.

apparently some guy got something close to flat shading - https://www.gamefaqs.com/boards/615805- ... m/61922396

He answers on post #10 unfortunately he dosnt remember what his settings were -_-

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Posts: 17559
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Re: Quick question (flat shading look)

Haha, i knew it's about new Zelda mimic after all. To achieve such look the only way is to modify the way shadow lighting is done in game shaders, the math of it, otherwise all trick about shadowing are not valid. Or to make external shader which flatten all values by compressing them very much, in this case direct and point lighting must be high. If i remember, post processing =4 in default enbeffect.fx have similar functionality, it keep colors but compress brightness.
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