Rays in houses - settings

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Joined: 09 Mar 2017, 16:26

Rays in houses - settings

Recently i've been messing a bit with enb settings. I'm trying to find the best configuration that suits me. I found almost every setting that interested me, every wierd connection (waterfall brightness with smoke brightness or wateraroundstones brightness with amount of fire 4example). The only thing that i'm missing is those stupid rays in the houses. I've been trying to find it but it's quite hard to search through hundreds of pages talking about godrays and other types of lightning and brightness only to find this one small thing.

http://imgur.com/GivfJq0

My question is: what setting in enb menu should i change to set brightness of those rays?

It has to be somewhere, if not in settings then somewhere else since it varies between day and night, each enb and lighting mod.

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*blah-blah-blah maniac*
Posts: 3123
Joined: 27 Jan 2012, 13:42

Re: Rays in houses - settings

Should be [PARTICLE] parameters. If not, then I need to fix that effect mesh.
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