technical explanation of SkyLighting

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Joined: 15 Mar 2014, 08:20

technical explanation of SkyLighting

Could someone (Boris?) please explain what SkyLighting is in more technical terms? I have heard people say it is like SSAO, except with a larger radius. Okay, but is it actually SSAO or just a similar technique? For example, does it take into account the direction of the sun? Is it only applied to shadowed areas? I am interested because it gives a nice looking global illumination effect, but it runs quite well on modern hardware. Thanks. :)

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Re: technical explanation of SkyLighting

What you heard is correct, it's ambient occlusion at much bigger ranges, so it's modify ambient color (reduce it).
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Re: technical explanation of SkyLighting

Ok, thanks for clearing that up Boris.
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