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PostPosted: 09 Dec 2017, 16:53 
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Joined: 09 Dec 2017, 16:43
Posts: 2
Location: Buenos Aires
How can I turn off the reflection in a v313 enb


Last edited by Fran2429 on 10 Dec 2017, 10:18, edited 1 time in total.

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Tomoko
PostPosted: 09 Dec 2017, 18:28 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 11730
Location: St.Petersburg
Set ReflectionAmount=0.0 in enbseries.ini and use my default enbvehicles.fx

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PostPosted: 10 Dec 2017, 10:10 
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Joined: 09 Dec 2017, 16:43
Posts: 2
Location: Buenos Aires
there is no way to disable it completely as it was done with the EnableReflection=false
in the enbseries.ini?


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PostPosted: 10 Dec 2017, 16:04 
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Location: St.Petersburg
There is no way to disable it without touching shader code of enbvehicle.fx, because there are much more than just reflections for vehicles shader. So if you want original look of cars, then new version is not for you or you should change shader code of enbvehicle.fx by removing these:
Code:
technique Draw
{
    pass p0
    {
   VertexShader = compile vs_3_0 VS_Draw();
   PixelShader  = compile ps_3_0 PS_Draw();
   }
}


//most likely car's windows, but can be some buggy elements
technique DrawTransparent
{
    pass p0
    {
   VertexShader = compile vs_3_0 VS_Draw();
   PixelShader  = compile ps_3_0 PS_Draw();
   //maybe just ignore defer for transparent objects?
//   COLORWRITEENABLE1=0;
//   COLORWRITEENABLE2=0;
//   ZWriteEnable=FALSE;
   }
}

And adding these instead:
Code:
technique Draw
{
    pass p0
    {
   }
}


//most likely car's windows, but can be some buggy elements
technique DrawTransparent
{
    pass p0
    {
   }
}

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I am INFP, not the brutal, godamnit.


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