Help with the Reflection enb series v313 gta sa

Post Reply
  • Author
  • Message
Offline
Posts: 4
Joined: 09 Dec 2017, 16:43
Location: Buenos Aires

Help with the Reflection enb series v313 gta sa

How can I turn off the reflection in a v313 enb
Last edited by Fran2429 on 10 Dec 2017, 10:18, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Help with the Reflection enb series v316 gta sa

Set ReflectionAmount=0.0 in enbseries.ini and use my default enbvehicles.fx
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 4
Joined: 09 Dec 2017, 16:43
Location: Buenos Aires

Re: Help with the Reflection enb series v313 gta sa

there is no way to disable it completely as it was done with the EnableReflection=false
in the enbseries.ini?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17427
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Help with the Reflection enb series v313 gta sa

There is no way to disable it without touching shader code of enbvehicle.fx, because there are much more than just reflections for vehicles shader. So if you want original look of cars, then new version is not for you or you should change shader code of enbvehicle.fx by removing these:

Code: Select all

technique Draw
{
    pass p0
    {
	VertexShader = compile vs_3_0 VS_Draw();
	PixelShader  = compile ps_3_0 PS_Draw();
	}
}


//most likely car's windows, but can be some buggy elements
technique DrawTransparent
{
    pass p0
    {
	VertexShader = compile vs_3_0 VS_Draw();
	PixelShader  = compile ps_3_0 PS_Draw();
	//maybe just ignore defer for transparent objects?
//	COLORWRITEENABLE1=0;
//	COLORWRITEENABLE2=0;
//	ZWriteEnable=FALSE;
	}
}
And adding these instead:

Code: Select all

technique Draw
{
    pass p0
    {
	}
}


//most likely car's windows, but can be some buggy elements
technique DrawTransparent
{
    pass p0
    {
	}
}
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply