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before posting new topic check if it's exist. modding depends from amount of potential users who will use the mod, not popular games will be ignored




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 Post subject: OpenMW
PostPosted: 07 Oct 2017, 02:19 
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*sensei*
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Joined: 12 Aug 2013, 18:55
Posts: 275
Location: Scotland
OpenMW is an on-going open source project, that is a game engine intended to replace the one for Morrowind. It's been fully playable for about a year or two, with performance being on-par with the Direct3D 7 original sans mods, at least on my AMD GPU. Currently, I believe it's OpenGL 2.0 via OpenSceneGraph, so performance could be much better for NVidia than AMD cards.

It also has a working multiplayer mod, with quite a bit being synced already, so it's very playable.

Their homepage: http://openmw.org/en/

Source: https://github.com/OpenMW/openmw

Multiplayer mod: https://www.reddit.com/r/tes3mp/

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Tomoko
 Post subject: Re: OpenMW
PostPosted: 12 Dec 2017, 08:53 
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Joined: 12 Dec 2017, 08:48
Posts: 1
Internal post processing and shader manipulation is already partly possible.

Post processing: https://forum.openmw.org/viewtopic.php?t=4425
Shader example: https://forum.openmw.org/viewtopic.php?f=6&t=2905

No need for ENB.


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