3D vision and ENB Series in Skyrim

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3D vision and ENB Series in Skyrim

In case any devs read this: The Skyrim 3D vision fix by Helix does work with ENBSeries (which is awesome), but it seems to need (I've tried other combinations, can't get them to play together):
1) The wrapper version
2) The fake video card
The last ENB version that was compatible was .102 (which had the green water and grass bug), but now .111 wrapper version is compatible as long as we set ForceFakeVideocard=true. The ENB readme says that this is going to be deprecated soon, and is not recommended. I don't know what it does, but it seems to allow the 2 dlls to play nice. Just a plea to the ENB devs - don't remove this! Ideally, Helix would update his fix (or NVidia/Bethseda), but just in case that does not happen...

Helix's fix: http://helixmod.blogspot.com/2012/03/el ... ll-in.html

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Re: 3D vision and ENB Series in Skyrim

To keep fake videocard means that not just performance lower when using it, but i need to handle three rendering modes of one buggy game, it's not just more time to develop, but to test and torture pci-e slot (it's almost dead after frequent swapping of videocards). Many effects (and future also) do not have stereo support, so why not to use older version of the mod?
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Re: 3D vision and ENB Series in Skyrim

The only other version usable is 0.102, because the injector doesn't seem to work with the stereo fix. 0.102 does have the green water and grass bug. Not a big deal if you can't support it, ideally HeliX would need to update his fix, but I just wanted to make the issue known. I'm glad .111 works, at least.

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Re: 3D vision and ENB Series in Skyrim

May be when i'll buy win8, add support for stereo. Or when will have free hard drive to install win7 cracked. All i can do now is only implement bugfix in to old versions, which work correctly with stereo, but why 102 and not 103? Also injector version must work with fix, because it also loading shader files, may be it's some NVidia stereo problem that not work with injected libraries.
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Re: 3D vision and ENB Series in Skyrim

The injector version does not load the stereo fix d3d9.dll with proxy, for some reason. ENB loads fine, but the shader fix for stereo does not load correctly. Maybe the stereo dll has to be loaded first. With wrapper version, I first load the stereo fix d3d9.dll, then load ENB dll using the proxy function in the stereo fix (with the ENB dll renamed), and that seems to work.

If you were in the US, I'd have gladly donated a hard disk, if that was all was stopping you :)

Another issue, I'm mentioning for the sake of completeness since it is very minor, is that the DOF works by assuming two focus points in stereo mode. I think this is because ENB processes the right and left eye frames as subsequent frames, so the DOF sometimes has different focus points for left eye image and right eye image, resulting in blurred image in one eye, but sharp image in the other. I've hotkeyed DOF enabling, so I turn this off while aiming etc., so it is very minor. Apart from this, everything else works flawlessly, and is absolutely gorgeous in 3D! A pity you've never seen it that way.

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Re: 3D vision and ENB Series in Skyrim

Sorry, i can't fix DOF or any other kind like that issues, because it's applied by NVidia (stereo is actually work similar to my mod by methods of hacks) and don't know the rules of them, so only experimenting possible. And not much users of stereo in the world, i can't develop for them (who will earn money when i'm modify games?).
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Re: 3D vision and ENB Series in Skyrim

Wasn't expecting you to! Just mentioning it here so that others are aware of the issue, if they plan to use stereo + ENB. I'm glad it works as well as it does right now, really, .111 works very well indeed.

Gruftlord

Re: 3D vision and ENB Series in Skyrim

Hello!

unfortunatelly i can't seem to replicate Grimulkan's finding.
using his method i get only partial compatibility. Many enb options will not work using this (while some, like the fps counter indeed do). the additional object shadows for example are added (in correct 3d, which pure enb shadows are not), while the shadow improvements are not.

my biggest grief atm is however, that the parallax shader-corrections won't work. So to be able to use the parallax mods with my 3dvision setup, i right now have to use the "anti-freeze patch + shaderinput folder" solution.
until there will be compatible versions of either helix mod or enb, would it be possible, to upload the laters version of the parallax shaders somewhere (as i understand the ones included in project parallax Whiterun are slightely outdated and buggy at a few spots.)

best wishes, and a big hug for all the coding you do (i really wish there were compatible versions, because i'd like to use these shadows and the new godrays. it's just, right now, 3dvision wins over these effects. wish i wouldn't have to chose, but alas maybe i could at least get the parallax working 100%)

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Re: 3D vision and ENB Series in Skyrim

I can't do parallax fix working with stereo, it's game bug and fixing it isn't simple as you may think.
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Gruftlord

Re: 3D vision and ENB Series in Skyrim

hm, well the shaderinput folder you did for the PP Whiterun to work with the antifreeze patch works quite well. parallax seems fixed most of the time, only some texture-jumping remains (mainly on the stones from prarallax stones). So i was hoping deep inside the files of the 112 or 113 enbs there might be some newer shaders (because with the Kage release [but without helix then) the jumping is gone.)
won't these improved shaders work with the antifreeze patch (and the shaderinput solution, which seems to work well with helix)?

*keeping fingers crossed*
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